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XCMachine

Bad numeric constant, please help!

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ACTOR RemmingtonShotgun : Weapon Replaces Shotgun {
    Inventory.PickupMessage "You picked up Remmington!"
    Weapon.SelectionOrder 15
    Weapon.SlotNumber 3
    Weapon.AmmoUse 1
    Weapon.AmmoGive 15
    Weapon.AmmoType "Shells"
    Weapon.BobSpeed 2.2
    Weapon.BobRangeX 0.4
    Weapon.BobRangey 0.2
    
    States {
        Spawn:
        REMI A -1
        Stop
        
        Ready:
        REMI A 1 A_WeaponReady
        Loop
        
        Select:
        REMI A 1 A_Raise
        Loop
        
        Deselect:
        REMI A 1 A_Lower
        Loop
        
        Fire:
        REMI B 1 A_PlaySound("weapon/fireremm", CHAN_WEAPON)
        REMI B 1 A_FireBullets(9,9,6,6,"BulletPuff",1)
        REMI CDEFGHIJKL
        REMI A 0 A_Refire 
        Goto Ready
        
        Flash:
        USGF A 3 BRIGHT
        Stop
    }
}

 

 

And getting this problem:
Script error, "Dark Redemption.wad:REMISHOT" line 33:
SC_GetNumber: Bad numeric constant "REMI".

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45 minutes ago, XCMachine said:

 REMI CDEFGHIJKL
        REMI A 0 A_Refire 

There's no tic duration after REMI CDEFGHIJKL, that's the problem.

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Ok now it's saying:
1 errors during actor postprocessing

Can you give me a lead how to make Slade 3 to make a test before run ?

 

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8 minutes ago, XCMachine said:

Ok now it's saying:
1 errors during actor postprocessing

Can you give me a lead how to make Slade 3 to make a test before run ?

 

the ammotype should be "shell" instead of "shells" replacing it wif the singular make it work proper :)

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