XCMachine Posted July 2, 2018 ACTOR RemmingtonShotgun : Weapon Replaces Shotgun { Inventory.PickupMessage "You picked up Remmington!" Weapon.SelectionOrder 15 Weapon.SlotNumber 3 Weapon.AmmoUse 1 Weapon.AmmoGive 15 Weapon.AmmoType "Shells" Weapon.BobSpeed 2.2 Weapon.BobRangeX 0.4 Weapon.BobRangey 0.2 States { Spawn: REMI A -1 Stop Ready: REMI A 1 A_WeaponReady Loop Select: REMI A 1 A_Raise Loop Deselect: REMI A 1 A_Lower Loop Fire: REMI B 1 A_PlaySound("weapon/fireremm", CHAN_WEAPON) REMI B 1 A_FireBullets(9,9,6,6,"BulletPuff",1) REMI CDEFGHIJKL REMI A 0 A_Refire Goto Ready Flash: USGF A 3 BRIGHT Stop } } And getting this problem: Script error, "Dark Redemption.wad:REMISHOT" line 33: SC_GetNumber: Bad numeric constant "REMI". 0 Share this post Link to post
Aquila Chrysaetos Posted July 2, 2018 45 minutes ago, XCMachine said: REMI CDEFGHIJKL REMI A 0 A_Refire There's no tic duration after REMI CDEFGHIJKL, that's the problem. 0 Share this post Link to post
XCMachine Posted July 2, 2018 Ok now it's saying: 1 errors during actor postprocessing Can you give me a lead how to make Slade 3 to make a test before run ? 0 Share this post Link to post
xdarkmasterx Posted July 2, 2018 8 minutes ago, XCMachine said: Ok now it's saying: 1 errors during actor postprocessing Can you give me a lead how to make Slade 3 to make a test before run ? the ammotype should be "shell" instead of "shells" replacing it wif the singular make it work proper :) 1 Share this post Link to post
XCMachine Posted July 2, 2018 Ok it works fine now, thank you very much @xdarkmasterx @Aquila Chrysaetos 0 Share this post Link to post