XCMachine Posted July 2, 2018 Call me stupid or blind, but I did the exact same thing as all videos around YouTube and for me it doesn't show, so basically I have downloaded Chainsaw Zombie as a custom monster for my custom wad, I did every step by doing it with Slade 3, copied and paste it on my wad and somehow Doom Builder 2 and GZDoom Builder wouldn't able to find the custom monster, once I have entered the game with my wad activated, once I typed on command "summon chainsawzombie" and it did spawn, can someone please explain to me, I'll screenshot if I have to, thank you. 0 Share this post Link to post
Aquila Chrysaetos Posted July 2, 2018 In the DECORATE definition, does it have a number at the end of its actor name? It should look like this: Actor ChainsawZombie 10000 Where 10,000 is the DoomEdNum that allows you to place it in the editor. You can also add a couple extra flags to make it appear in different categories, like this: Actor ChainsawZombie 10000 { //$Category Monsters } 0 Share this post Link to post
XCMachine Posted July 3, 2018 I tried it didn't work, I'll send the decorate: ACTOR ChainsawZombie 3204 { //$Category Decorate //$Title Chainsaw Zombie Health 30 Radius 20 Height 56 Speed 13 MeleeDamage 1 PainChance 200 MONSTER +FLOORCLIP Obituary "%o was sliced by a madman zombie with a chainsaw!" SeeSound "grunt/sight" MeleeSound "weapons/sawhit" PainSound "grunt/pain" DeathSound "grunt/death" ActiveSound "grunt/active" DropItem Chainsaw States { Spawn: CHAN A 4 A_Look CHAN A 4 A_PlayWeaponSound("weapons/sawidle") CHAN A 4 A_Look CHAN B 4 A_PlayWeaponSound("weapons/sawidle") CHAN B 4 A_Look CHAN B 4 A_PlayWeaponSound("weapons/sawidle") Loop See: CHAN A 4 A_Chase CHAN A 4 A_Chase CHAN B 0 A_PlayWeaponSound("weapons/sawidle") CHAN B 4 A_Chase CHAN B 4 A_Chase CHAN C 0 A_PlayWeaponSound("weapons/sawidle") CHAN C 4 A_Chase CHAN C 4 A_Chase CHAN D 0 A_PlayWeaponSound("weapons/sawidle") CHAN D 4 A_Chase CHAN D 4 A_Chase CHAN A 0 A_PlayWeaponSound("weapons/sawidle") Loop Melee: CHAN E 1 A_FaceTarget CHAN F 3 A_MeleeAttack Goto See Pain: CHAN G 5 CHAN G 3 A_Pain Goto See Death: CHAN H 5 CHAN I 5 A_Scream CHAN J 5 A_Fall CHAN KLM 5 CHAN N -1 Stop XDeath: CHAN O 5 CHAN P 5 A_XScream CHAN Q 5 A_Fall CHAN RSTUV 5 CHAN W -1 Stop Raise: CHAN NMLKJIH 5 Goto See } } 0 Share this post Link to post
Aquila Chrysaetos Posted July 3, 2018 At risk of stating the complete obvious and sounding like an asshole, did you check the bottom of the things list for the DECORATE category? That's where it should be, going by what I see here. 0 Share this post Link to post
XCMachine Posted July 3, 2018 No you are not, still learning as you can see :D, and yes I did actually checked, and it doesn't even showing up at all even before I put the comment code "//$Category" 0 Share this post Link to post
Aquila Chrysaetos Posted July 3, 2018 (edited) Try searching the number 3204 in the type field of the things list. If it doesn't come up (which it should), then something is radically wrong with either the actor or the editor. Like here, where my arrow is, I typed "1" and I got all the things whose names have 1 in them somewhere, so you could type "Chainsaw" and it should find the weapon and your monster. Below the list you can see "Type," which here is 51. If you type 3204 in that field, it will pull up the actor with that DoomEdNum, which should be your Chainsaw Zombie. If it's been defined properly (If you got it on Realm667, there's the distinct possibility that it wasn't, which is infuriatingly common), then this method will find it for you. 1 Share this post Link to post