Solmyr Posted July 8, 2018 Sometimes when i feel annoyed with a level from any wad, but specially slaugther map wads, i just IDDQD and IDKFA for several levels until i feel better. 0 Share this post Link to post
ShoDemo Posted July 8, 2018 I enjoy facing tons of hitscanners and killing at least 3 or 5 of them with one shotgun blast, while their death sound plays at the same time. I enjoy this more with the single shotgun, but the SSG is good too. 2 Share this post Link to post
DeadAstronaut Posted July 8, 2018 Mine is wasting the rocket launcher on hitscanners and imps just to see them explode into gibs. 5 Share this post Link to post
jointritual Posted July 8, 2018 Surprised no ones mentioned brutal doom, as of yet. 1 Share this post Link to post
Megalyth Posted July 8, 2018 One of my silly habits after exiting map01 in a single map custom WAD is gibbing the three former humans at the start of map02 before I quit the game. 5 Share this post Link to post
DynamiteKaitorn Posted July 10, 2018 Attempting to take on a horde of enemies with the plasma rifle despite owning the BFG and having enough ammo to use it excessively. Me and the plasma rifle will be together forever :D 2 Share this post Link to post
GamingMarine Posted July 10, 2018 I've already mentioned this before, but I guess it'll be okay to reinstate it? A strange habit of mine is to load up a slaughtermap with a gameplay mod that has a currency/score/upgrade/dynamic spawn system (i.e. MetaDoom, Guncaster, HXRTC Project, etc.), turn on notarget, use the "mdk" command on everyone, and see how many items I can rack up before I get bored. 0 Share this post Link to post
Doomkid Posted July 11, 2018 Guilty pleasure? Kinda crappy 1994-esque maps, especially ones where you can see what the author was going for, but the end product was not up to scratch with their artistic vision. Something about them seems 'innocent' and I find myself easily charmed by them so long as the gameplay is half decent and they don't overstay their welcome. Products of a different time and a different mapping mentality. 8 Share this post Link to post
loveless Posted July 11, 2018 12 minutes ago, Doomkid said: Kinda crappy 1994-esque maps, especially ones where you can see what the author was going for, but the end product was not up to scratch with their artistic vision. Josh recommended something that 100% to me meets this. There were a lot of interesting lighting effects(for the time) with lots of bland combat and strange, cryptic progression. I could feel Time of Death and Eternal vibes from a mile away but the gameplay didn't hold up. I'd like to see what a mapper from the mid 90's could do with GZDB or other modern tools. 4 Share this post Link to post
SaladBadger Posted July 11, 2018 a guilty pleasure I've found myself indulging in is just going back and replaying all my old maps (many unreleased, some released). Most of them are not good. They are blocky maps I made when I was learning, and yet there's still something i like about them since I still have vivid memories of working on them and all the ideas I had for them. 2 Share this post Link to post
Terminus Posted July 11, 2018 Plowing through Slaughtermaps with sv_fastweapons 2, sv_infiniteammo true and the Shotgun only. It's effectively the deadliest railgun and it's so damn satisfying. 2 Share this post Link to post
Polaris Posted July 11, 2018 i'm gonna have to say: getting a shotgun guy to kill himself with a barrel. 2 Share this post Link to post
Pirx Posted July 12, 2018 18 hours ago, Polaris said: i'm gonna have to say: getting a shotgun guy to kill himself with a barrel. Or punching a barrel into someone's face. 2 Share this post Link to post
DoomedFox Posted July 12, 2018 Unloading rockets/firing plasma balls into a archvile and killing it before it can finish its attack. Always a rush every time. 1 Share this post Link to post
elend Posted July 13, 2018 Replaying the entirety of Ultimate Doom with RetroShader and jiggly PS1 style textures. It's stupid, but also kind of great. 0 Share this post Link to post
whirledtsar Posted July 13, 2018 2 hours ago, elend said: Replaying the entirety of Ultimate Doom with RetroShader and jiggly PS1 style textures. It's stupid, but also kind of great. RetroShader can simulate the effect of PS1 vertex-snapping? 1 Share this post Link to post
Zulk RS Posted July 13, 2018 1. Finding out an unintended way of tackling a monster encounter that makes the otherwise challenging encounter a cakewalk (or much easier). In other words, cheesing a map. Example: Player is supposed to step on a platform that lowers into an arena full of monsters he has to fight through. Instead I step on the platform just enough to get it to lower and then I jump/quickly dash backwards to get off it. Platform lowers. I then proceed to kill a bunch of the monsters from high ground using free look and crouching before I go down. (Easier if the map gives me a grenade launcher) 2. Fighting lots of monsters in extremely large areas (too large compared to the amount of monsters present) by circle strafing and holding down the fire button of the plasma rifle. There has too be a crap ton of health, armor and ammo lying around all over the place. 0 Share this post Link to post
Maes Posted July 13, 2018 I still think that the mandatory 1994 PWAD "Isolated chainsaw pickup - room fills with pinkies - patiently chainsaw them one by one while backed in a corner" is pretty good Doomin'. Also, I do all of this stuff just to spite speedrunners/UV-MAXers/"competitive" players/level designers. 2 Share this post Link to post
elend Posted July 13, 2018 4 hours ago, whirledtsar said: RetroShader can simulate the effect of PS1 vertex-snapping? Yeah, although you have to manually add a snippet of code to the gzdoom.pk3, which is easy enough. I found that snippet on the first page here. The most recent version of retro shader (with ingame option menu!) is on the thread‘s last page. 0 Share this post Link to post
Koko Ricky Posted July 13, 2018 Not sure anything would fit in that category, but I do find it especially entertaining when infights get really brutal, particularly in regards to gibs. Also, lower-tier enemies being gibbed so aggressively they go flying about. There's something very comical and satisfying about those interactions. 2 Share this post Link to post
Doge Sword Posted August 2, 2018 I really like to kill bosses or tough monsters with a weak weapon. On 7/11/2018 at 2:11 AM, Terminus said: Plowing through Slaughtermaps with sv_fastweapons 2, sv_infiniteammo true and the Shotgun only. It's effectively the deadliest railgun and it's so damn satisfying. and that... yes, yes, yesss! YESSSSSS!!! 0 Share this post Link to post
Lane Powell Posted August 2, 2018 Killing every monster in a map except one little imp. I know that leaving any amount of Hellspawn alive is a sin for which I will have to answer to my Creator, but I am a prideful marine and the only way to let my legend spread among the enemy is to leave behind survivors to tell the tale. 2 Share this post Link to post
cipher42223 Posted August 3, 2018 Using eweps.wad weapons in NUTS.WAD and just mowing down everything 0 Share this post Link to post
SuperPCGamer Posted August 5, 2018 sometimes when I get to MAP30 in DOOM II, sometimes I only kill the Icon of Sin without killing any other monsters, like, at all 1 Share this post Link to post
Deleted_Account Posted August 6, 2018 Picked up a medikit that you REALLY need! So satisfying. 2 Share this post Link to post
scalliano Posted August 6, 2018 Hanging around in Mt. Erebus and The Crusher longer than is strictly necessary in PSX Doom because Lamentation is just the greatest piece of dark ambient evil ever created. 0 Share this post Link to post
Novaseer Posted August 6, 2018 Hitting Lost Souls mid-charge with a rocket. It's not actually gotten me killed as much as one would think. 1 Share this post Link to post
The_MártonJános Posted August 7, 2018 Triggering all the monster alcoves in Mt. Erebus, then making a run to the "water canyon" and fighting all those Cacos and Lost Souls to death, sort of Gladiator-style. I think I got inspired by the Registered Doom demo, though in that, the one controlling the marine severely got the lower hand. 0 Share this post Link to post