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MapInfo Difficulty Settings - Aggressiveness vs 'FastMonsters'


Hi all,


I am currently tinkering around with custom difficulty settings in MapInfo and have a couple of questions regarding the aggressiveness variable and the 'FastMonsters' tag.  The ZDoom wiki hasn't been very helpful so far.


As far as I can tell, the FastMonsters tag appears to:

  • greatly increase the movement speed of pinky demons/spectres
  • lowers the reaction time of monsters
  • increases the rate of fire of monsters
  • increases the speed of enemy projectiles


Whereas the aggressiveness variable doesn't seem to do much apart from perhaps increasing the rate of fire of monsters a little bit.


Could anyone please provide some clarification on what exactly these two variables do and the difference between them?


Ideally, I would like to have all the effects of the FastMonsters tag, just toned down a little bit.



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