A person Posted July 9, 2018 About last year, as many (three) people know, I created a mini-wad consisting of 2 maps, both of which were of questionable quality, so I have come back and created a single map that replaces MAP01, the map and the music are separate files because if I put them both into a WAD and/or PK3 it started on the normal MAP01, any suggestions on why that may be are appreciated. Any feedback would be nice, I learned a lot of things since the last map set I did, and I hope this is a lot better than last time, have fun! I highly recommend turning auto-run off as well as setting brightness to default for the best experience. Apply force onto your left mouse button on the links below: http://www.mediafire.com/file/0m4exk4x39jtqke/Demo.wad/file http://www.mediafire.com/file/pzwn3dk3c74kc47/Demo_music.wad/file Screenshots below: 0 Share this post Link to post
Nine Inch Heels Posted July 9, 2018 3 minutes ago, A person said: First... I'm lonely. Not to be rude, but what does that have to do with your WAD? 0 Share this post Link to post
A person Posted July 9, 2018 Nothing, I'm just first, on my own post (Forever alone face) 0 Share this post Link to post
Pegleg Posted July 10, 2018 15 hours ago, A person said: Nothing, I'm just first, on my own post (Forever alone face) You also waited less than 1 hour before first posting. It's not like you waited a week with no response. Just looking at the screenshots, they look OK. It looks like you've improved. I haven't had a chance to play the level, but these are my thoughts from what you've shown. I notice that there are places where you have two floor textures that are different that are on the same level. That can work, but can also look odd. Some of the doors are clearly rather thick. I don't have an issue with that, but there are people here who don't like that sort of thing. The higher light level directly over the little exit chamber thing looks a little strange on the ceiling like that. A blood ceiling? I wonder how that works in with the rest of the level, which seems like a relatively standard techbase. I like the look of the corridor with the sergeant in it. This is personal preference, but I like my doors to be inset slightly into a wall (except for secret doors), even when they're the same height as the surrounding room. (I'm referring to the first screenshot). Like I said, this is personal preference. 1 Share this post Link to post
DynamiteKaitorn Posted July 10, 2018 I gave this a quick (And I do mean quick) blast through the entire map. Shows potential! A few good points: + Nice combo of flashing lights and sector colouring. Quite atmospheric. + Some rooms are very well designed + Simplistic. No over-detailing. But... there's too many issues... sorry... - Quite a lot of textures don't blend together well. In some spots, I wondered if you accidentally forgot to change the texture (especially around some of the doors). - The walls near the door move with the door. To prevent this, set the side walls to "Lower Un-pegged" - Pointless enemy spam. Specifically spamming of former humans. They die in 2-3 bullets... not very threatening. - Some sections of the map (noticeably where the exit is) you forgot to change the height of some of the floors/ceilings Overall you've got quite some skill inside you! Don't be deterred from mapping. It took me YEARS to make good maps and I STILL make big mistakes to this day :) 0 Share this post Link to post
A person Posted July 10, 2018 I understand that there is a lot of issues, I always thought that un-pegging the doors, not the sides, was how you fixed the moving textures :P I did get a little lazy with door texturing and it's not supposed to be a challenging map, like I said in the OP it replaces MAP01, which is supposed to just introduce you to the game mechanics, it's not supposed to be an impossible nightmare of a level. I mainly texture based on my personal preference, I think up of a little mini-story inside of my head but after I post it I realize that no one knows what that story is. But thank you for your feed-back, I learn a ton just from the comments section on forums. 0 Share this post Link to post