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0xf00ba12

Slaughterfest (201)3 [-complevel 9]

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Map 16 UV-Max(?) in 7:28

 

Maybe I'm wrong, but there doesn't seem like an Intended™ way to kill the two Cybers in the start. Yet, there's still a way to kill them anyway as I note in my text file, so feel free to put this demo in the Other category.

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20 hours ago, 0xf00ba12 said:

Map 16 UV-Max(?) in 7:28

 

Maybe I'm wrong, but there doesn't seem like an Intended™ way to kill the two Cybers in the start. Yet, there's still a way to kill them anyway as I note in my text file, so feel free to put this demo in the Other category.

how weird - i got a desync near the end of the demo - could you put your wad version here?

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I recorded Map 16 on the version that was modified on August 5th, which does match the latest download from /idgames.

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Map16 uv max 7:19

sf316-719.zip

 

I'll explain why it's a sort of a spinoff

Spoiler

Originally I was planning on just playing SF3 maps:
1) sequentially without overjumps
2) not to move to the next map until there is no uvmax on the previous one.
On the first point, I believed at least in some sort of production at some point. Good maps mix-up and so on. This maybe after SlaughterMax but I guess this thoughts have always been around. I need to say I forced myself to think that here we'll see a well-drafted playlist. Apart from that if we take into consideration just the scale, dev time, tradition, participated mappers etc besides the fact that I want to get away from DW simmering single map wads and slowly pass the big project, keep busy with it and don't record nothing.
On the second point. That's odd, sort of thoughtless expectations, especially if demos coming out not in the order of the maps numbering. The remaining questions about this point probably overlaps by the quality of the wad and respectively players interest in it.

Ok, I started with map1 and map2 but apparently I didn't have the patience to wait for map2 uvmax to go futher in any sense. Then I'm recording a uvmax for map1. I said to myself positively after the demo I've recorded that it would probably be better still to wait until the map2 demo will appear just before I'll try to play next map from sf3. Leisurely, according to a simple plan I could wait. After some time I'm launching sf3 and picking up random number from my head, then playing map16. It turns out the map has a uvmax already. I make my own run and from that moment I starting to realize what is happening. Therefore, I stop right now. I can't agree I'm trying to follow a dubious practice though. It can be like it against the background.

 

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Yeah I broke it when I was editing that one sector so one vile doesn't teleport in. Whatever.

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