Zord Posted July 18, 2018 (edited) Hello everyone! I new on this forum :3 I am a Russian boom mapper And I want to post my wad here ... Name: Final invasion IWAD: Doom 2 Formate: Boom (sometimes ZDoom, but maps on Boom) About this project: My first project, which I have been working on for 3 years ... It will be 3 Episodes. The maps go as follows: from Starter to Overdetail (I think). At the moment there are only 11 maps(11 WIP map) ... I hope you like this wad ;3 And sorry for my english its really bad >< Link:https://www.dropbox.com/s/smre14jlwvtqspt/FinalInDemoFIX.wad?dl=0 Screenshots: Edited January 11, 2019 by Zord : Change dowloand link 16 Share this post Link to post
ChrisVR Posted July 18, 2018 Looks very Doomish! Thanks for your work. 0 Share this post Link to post
Pegleg Posted July 18, 2018 (edited) The screenshots look good! It looks like you have non-stock textures--where did you get the sky and the custom textures? What is the story behind this megawad? Edited July 18, 2018 by Pegleg : Storyline question. 0 Share this post Link to post
Misty Posted July 18, 2018 Nobody asks if author asked permission to use some valiant resources like hud and some gun sprites like chaingun. Also, I played first map and in the first screenshot those objects makes movement difficult. If you remove them, it will make movement easier. Spoiler 0 Share this post Link to post
galileo31dos01 Posted July 18, 2018 (edited) Played up to map 07 and stopped because I couldn't find what to do in the hallways of silent teleports. Ok, first two maps were a bit bland, just rooms with doors and corridors in between, a SSG that looked inaccessible, and lots of trees and hanging corpses obstructing the way, more than they should. The green glowing slime texture is cool. Later more open areas, but more detailing which makes movement awkward sometimes. The combat seems to go for slaughtery incidental plus teleporting mobs, the thing is that you only placed one teleporting sector so monsters spawn one by one whenever they feel like, resulting in situations like a sudden chaingunner after 10 seconds of nothing happening. Someone with better knowledge on this topic could give you a proper advice on how to make setups like that. In map 03 I think, I was not a fan of the fireblu fake wall part, the spiders are heavily affected by blockmap there for whatever reason and it's tedious to take them all out. Also map 06 was just a few ambushes and done, like nothing relevant happened. I saw you used PSX sound effects and custom weapon sprites, you can find sounds for the archvile here. 0 Share this post Link to post
Zord Posted July 19, 2018 9 hours ago, galileo31dos01 said: Played up to map 07 and stopped because I couldn't find what to do in the hallways of silent teleports. Ok, first two maps were a bit bland, just rooms with doors and corridors in between, a SSG that looked inaccessible, and lots of trees and hanging corpses obstructing the way, more than they should. The green glowing slime texture is cool. Later more open areas, but more detailing which makes movement awkward sometimes. The combat seems to go for slaughtery incidental plus teleporting mobs, the thing is that you only placed one teleporting sector so monsters spawn one by one whenever they feel like, resulting in situations like a sudden chaingunner after 10 seconds of nothing happening. Someone with better knowledge on this topic could give you a proper advice on how to make setups like that. In map 03 I think, I was not a fan of the fireblu fake wall part, the spiders are heavily affected by blockmap there for whatever reason and it's tedious to take them all out. Also map 06 was just a few ambushes and done, like nothing relevant happened. I saw you used PSX sound effects and custom weapon sprites, you can find sounds for the archvile here. Thanks for criticism! About maps: Map 07 This is map was made a bit specifically and silent teleport logic a bit strange (No a bit... really strange!) Today i wanna made its much better than old one... Map 03 About place with spiders... While my friend testing my wad on PrBoom+ He said this is place without block monsters nearly impossible and that reason why i add that fire blue wall Map 06 This map was create hastily, cuz i have a lot of work... About Difficult I know then after a few maps its got slaughtery, while i made this wad i was inspired by hard and slaughter wads Thx for PSX archvile sounds :3 And map 7 was updated Link same And ofc sorry for my edgy english 0 Share this post Link to post
MFG38 Posted July 19, 2018 14 hours ago, Pegleg said: It looks like you have non-stock textures--where did you get the sky and the custom textures? I can at least identify the Gothic Texture Pack in one of the screenshots - specifically, the 5th one counting from above. 0 Share this post Link to post
Zord Posted July 19, 2018 2 hours ago, MFG38 said: I can at least identify the Gothic Texture Pack in one of the screenshots - specifically, the 5th one counting from above. You right on 5th screenshot its Gothic Texture Pack... But mostly its mix of cc4-tex, "BLACK AND GREEN TEXTURES PACK" from realm and Gothic Texture pack 0 Share this post Link to post
Merry Widow Posted July 19, 2018 I really like this mapset. It does get a bit confusing at times, but overall, I enjoyed it. The colors are pleasing as well. :D 0 Share this post Link to post
Zord Posted September 16, 2018 Just working on the first map of 3rd episode... Spoiler 0 Share this post Link to post
Marlamir Posted September 18, 2018 (edited) I just finished 1st map and half of 2nd map. I really like it. Nice atmosphere coming from your map and level design is very nice but as Myst.Haruko said, some of the thing placement are not very good because is blocking for proper movements. Edited September 18, 2018 by Marlamir 0 Share this post Link to post
Zord Posted January 11, 2019 (edited) A little update for this wad: * Change dowload link * A bit changed episode text https://www.dropbox.com/s/smre14jlwvtqspt/FinalInDemoFIX.wad?dl=0 Edited January 11, 2019 by Zord 0 Share this post Link to post
MAN_WITH_GUN Posted February 14, 2019 (edited) Ugh, alright, there's my runs on this wad. All two episodes on Nightmare difficulty (Actually this is my first wad what I was runned): Episode 1: Episode 2: Btw Episode 3 will never release, that sad. . . :'( 0 Share this post Link to post