CrazyDoomguy Posted July 22, 2018 (edited) We have flat size 64x64. If I import one picture with 128x128 size as flat, on doom builder2 will show 64x64 size (1/4 of picture). How can I do in SLADE that this specific flat have 128x128 size? 0 Share this post Link to post
CrazyDoomguy Posted July 22, 2018 Just now, Ahmed said: Umm... Maintain aspect ratio? In SLADE exist one option "texture editor" and you can make this. But this works only for texture. I need for flat. 0 Share this post Link to post
Jerry.C Posted July 22, 2018 What port? Don't forget that Vanilla, Chocolate and PrBoom cannot handle such flats. 0 Share this post Link to post
CrazyDoomguy Posted July 22, 2018 Just now, Jerry.C said: What port? Don't forget that Vanilla, Chocolate and PrBoom cannot handle such flats. I know that. I ask for GZdoom. 0 Share this post Link to post
mgr_inz_rafal Posted July 22, 2018 GZDoom can handle normal textures on floor/ceilings. 1 Share this post Link to post
boris Posted July 22, 2018 When you're targeting GZDoom anyway there's no need to put your textures into a WAD. Just use a ZIP file and put your textures as PNGs in the textures folder. 0 Share this post Link to post
KVELLER Posted July 22, 2018 (edited) I think you're better off just leaving that texture alone and resizing it in GZDoom Builder. EDIT: Nvm, I thought you wanted to resize a 64x64 texture. Edited July 23, 2018 by KVELLER : I can't read 0 Share this post Link to post
Novaseer Posted July 22, 2018 Or you could do what the Icon of Sin floor panel texture does and split it into four, each being a 64x64 flat. 0 Share this post Link to post