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Ravitex

Vertex slope terrain + wall linedefs

Question

Hey, I was wondering if it was somehow possible to make vertex slope terrain without destroying walls (like, smoothing stuff out if there's terrain on 2 different levels) on the GZDoom Builder

I've noticed that using a really steep slope as a wall is possible, but it only works visually as the player is able to simply walk upwards on it, so I can't really use it. Don't think player blocking flags would work either since then the player won't be able to jump down from a higher level.

 

Here are some screenshots as well so you get a better idea of what exactly im trying to do.

sc1.png

sc2.png

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Posted (edited)

You have pretty much outlined exactly what you have to do in the second screenshot.

Build a narrow sector around the triangulated sectors as a buffer zone.

Raise everything to the desired sector height.

Then use the zfloor things to raise the terrain.

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18 hours ago, Kappes Buur said:

You have pretty much outlined exactly what you have to do in the second screenshot.

Build a narrow sector around the triangulated sectors as a buffer zone.

Raise everything to the desired sector height.

Then use the zfloor things to raise the terrain.

Worked. Still noticeable in-game if you look really closely, but at least it works. Thanks!

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