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Voxels in Doom 2 - Translate colors?


I have successfully exported single frames of animation from MD3 to OBJ, and then to 3DS and converted it to KV6 with Poly2Vox and then exported it with SLAB6 to KVK.

I tried using Duke 3D mod. This mod replaces standard soldier with Trooper in 3 colors - green, red and blue.

I accidently used blue texture to replace default green one, but it does work. However other monsters that use Translate function to change colors (I think) does not work - they are just one big mess as seen on short video below.



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