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T-Rex

Erik Alm's Europa 1

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I'm playing through one of Erik Alm's earliest Doom wads, Europa 1, and so far, I'm trying to get all 15 secrets. While I was able to get some of them, most recently one with the two backpacks that require some insane straferunning, I can't seem to figure out the last few. One is at the northern section where you have to go up the raised blood canal for a soul sphere that seems inaccessible in the lower difficulties as you could use an arch-vile to jump you up to it, and the others are near the end where you hit a switch to lower a pillar while avoiding getting spotted by the cyberdemon and baron. I tried firing up the DoomEd level editor to find clues, but it crashes every time I load up the map due to all the number of sectors and things, and I tried searching YouTube for a UV-max, but the only video available is just a speedrun by dew with no secrets found. Anyone who has played the map and found the secrets, please leave your comments.

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14 hours ago, Memfis said:

May I recommend a more modern editor?..

I appreciate the suggestion, but it would save me a lot of trouble if someone can tell me how to obtain those secrets without having to resort looking up through a level editor.

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I thought maybe I'd give it a shot and explain it to you. I can't remember that map at all, so I opened it in DoomBuilder and there's a million trigger effects going on! Honestly, it would take me longer to explain here than it would for you to just download, install and fire up DoomBuilder yourself.

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Posted (edited)
7 hours ago, Chris Hansen said:

I thought maybe I'd give it a shot and explain it to you. I can't remember that map at all, so I opened it in DoomBuilder and there's a million trigger effects going on! Honestly, it would take me longer to explain here than it would for you to just download, install and fire up DoomBuilder yourself.

Whoa! I knew that map would be so complex, but damn! While I'm able to beat the map once figuring the safer teleporter to start from and managed to find 5 of the 15 secrets, it's just the remaining 10 that I couldn't figure out. (9 of them are the 3 indentions in the ending maze with the cyberdemon and baron, and 1 is the blood canal at the north section where you can get a soul sphere, which on HMP and beyond, you can get to with an arch-vile assisted jump, but after looking at the layout of the map, there's a couple of unseen linedefs which if I don't know either mean nothing or could hint out stairs) Thing is that it doesn't say on the Doom wiki how to get to any of the secrets, it only says how many there are in total and their sector numbers.

Edited by T-Rex

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5 hours ago, T-Rex said:

Thing is that it doesn't say on the Doom wiki how to get to any of the secrets, it only says how many there are in total and their sector numbers.

Heh, with so many things to document and cover (new movie, game,...), understandable when a non Cacoward-winning map hasn't been written in detail. Those secret totals and sector numbers are easy to fill cause they are statistics. Writing how to get to them is a bit too complicated for a bot to do it, and as mentioned current active human users have many things to do now. 

That's why it's a wiki though: anyone can help, maybe you can start by filling in descriptions on where the secrets in this particular map are ;)

 

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2 hours ago, Catpho said:

Heh, with so many things to document and cover (new movie, game,...), understandable when a non Cacoward-winning map hasn't been written in detail. Those secret totals and sector numbers are easy to fill cause they are statistics. Writing how to get to them is a bit too complicated for a bot to do it, and as mentioned current active human users have many things to do now. 

That's why it's a wiki though: anyone can help, maybe you can start by filling in descriptions on where the secrets in this particular map are ;)

 

Well, since you suggested that I describe the secrets I could find, here's the first five. Dunno the sector numbers though. ^^;

 

- Secret #1: In the east section of the map after you take the first teleporter on your left at the start. hit the switch that triggers the stairs, then hit it again as it will make the stairs lower down, revealing an indention holding a mega armour.

 

- Secret #2: In the east section outdoor where the slime fall is. Climb all the way up to the top, then using the bit of rock at the edge, race over the huge slime pool across the series of platforms that start lowering as you step on them. With the right momentum, you should land on the circular platform (secret area) holding the megasphere. Because the lowering platforms before it don't raise back up, you won't get a second chance if you miss.

 

- Secret #3: In the west corridor before the main northern central area, shoot the middle green face. It will open a door behind you revealing an imp and shotgun ammo (secret area). Enter the small sector however will cause the wall in front to open up, revealing another imp and a couple of medikits.

 

- Secrets #4 and #5: In the middle south area behind the fast-moving elevators, go up the stairs, hit the switch, run, get near and hump the nearmost green baron of hell face wall, then run as fast as you can before the way out closes up, quickly rush for the two backpacks that are accessible only for a short time and enter the small cubby where the baron came from. It holds the red skull key. The cubby is two sectors and count as two secrets.

 

That's all the ones I can get by now. The other 10, I have no idea, though with the soul sphere blood canal secret, you can have an arch-vile blast you up to it, though only on the higher difficulties. The other nine secrets are in the baron and cyberdemon maze leading to the exit. It seems as if the three suspended platforms count as three secrets, each one containing goodies, one holding an invulnerability orb, another holding a megasphere, and the last one holding a BFG9000. These are the secrets I'd need to know how to reach.

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