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Bloodshedder

The /newstuff Chronicles #543

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Heeeey.....long time no see with the reviews. I missed them. And there are good ones too...

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Finally I was able to read the Moonblood review :P

Thanks a lot, leodoom! :D

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I hope newstuff chronicles will be updated more often. It's like a breath of fresh air.

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Kudos to all!

Finally a newstuff reviews.... after 2 freaking months!

Hope of don't waiting for other 2 months for the next issue

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Just a quick note, the hyperlink in my review of Final Mission doesn't lead anywhere: I was hoping it could be linked to the 4th screenshot I took and obviously I couldn't link to something that didn't exist yet at the time of writing the review. Apologies for any miscommunication.

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Doom 2: Purgatory is very old-school. It's sobering to realise that some Doomworlders have either never played the truly old school classics, or don't remember them any more. Modern "classic" megawads seem to be mainly slaughtermaps, which isn't what the original Doom maps ever were except maybe The Suburbs and Courtyard. Atmosphere and exploration, as well as loneliness at times, were a huge part - you were in a bizarre environment, not just a series of arenas linked by a corridor. Purgatory captures Doom's original spirit well. I would agree with many of Magicsofa's points, although the music seems to come all or mostly from PSX Doom. PSX Doom and Doom 64 use the same sound effects but the soundtracks are different - PSX music tends to be melodic and melancholic, whereas D64's is darker and more sinister.

 

I'm currently making a video playthrough of Purgatory on Ultra Violence using Clusterfuck and the maps are so well put together that they retain a sense of lonely deolation, even when screaming zombies carrying bombs are chasing you along the halls.

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On 8/19/2018 at 3:43 PM, MajorRawne said:

Doom 2: Purgatory is very old-school. It's sobering to realise that some Doomworlders have either never played the truly old school classics, or don't remember them any more. Modern "classic" megawads seem to be mainly slaughtermaps, which isn't what the original Doom maps ever were except maybe The Suburbs and Courtyard. Atmosphere and exploration, as well as loneliness at times, were a huge part - you were in a bizarre environment, not just a series of arenas linked by a corridor.

 

It's insulting to suggest that modern mappers design what they do because of deficient knowledge of the 'oldschool classics', rather than a wish to map what they enjoy. No one is beholden to imitating the style of OG Doom. Furthermore, these 'modern classic megawads' (not getting into the tired 'is this really slaughter?' discussion) -- Speed of Doom, Sunlust, Resurgence, Ancient Aliens, Valiant, and so on -- show an emphasis on rich environments, with corridor-linked arenas being almost nonexistent.  

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For each slaughtermap that is released, there's also like 5 classic mapsets being released :P

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