jazzmaster9 Posted August 7, 2018 (edited) Jazzmaster9 Presents: INNOCENCE X3 A 7 Level Wad for DooM II, the sequel to Innocence X2. It took forever but here it is, the Beta of the Third and Final Installment of the Innocence X Series. This War ends here!Best Played with the Latest version of GZDoom IDGAMES Mirror: DROPBOX Here are some screenshots! Thank you so much for your feedback and suggestions. Enjoy Innocence X3! Edited October 28, 2018 by jazzmaster9 13 Share this post Link to post
AL-97 Posted August 7, 2018 @jazzmaster9 A little typo here - if actually click on the Dropbox link, it will redirect you to this very page. The only way to follow the download is copy and paste the link. 0 Share this post Link to post
jazzmaster9 Posted August 7, 2018 Fixed Now :) Thanks for the correction 0 Share this post Link to post
AL-97 Posted August 7, 2018 Haven't tried the newest version of GZDoom, or earlier ones, but when using 3.4.1 there's this weird black triangle at MAP07: Spoiler 0 Share this post Link to post
Kroc Posted August 7, 2018 Almost finished Innocence X1 and I didn't want to necro the old thread, but on current GZDoom actors are infinitely tall, even though the compatibility options are default; this causes some problems with the hanging corpses throughout the episode. Very much looking forward to Innocence X3 once I've got through the other two. 0 Share this post Link to post
rodster Posted August 7, 2018 Ooooooh boi. Always been a fan of Innocence X series. Good Job, Jazzmaster! Can't wait to try the newest installment out. 0 Share this post Link to post
jazzmaster9 Posted August 7, 2018 1 hour ago, Wanderer said: Haven't tried the newest version of GZDoom, or earlier ones, but when using 3.4.1 there's this weird black triangle at MAP07: Hide contents Those happen from time to time while i map and im not sure why. Repositioning the lines will fix this quick. thanks for finding that. 1 Share this post Link to post
AL-97 Posted August 7, 2018 Just finished the episode. Gotta say that I enjoyed this mapset much more than I did X2. In huge part due to the change in how the maps are designed. Where X2 was big on huge empty rooms and hallways, the more compact layouts of this entry are much more welcoming, they also actually make the architecture to stand out more. Was able to find all the secrets (including the hidden level and new Unmaker) and kill all the monsters. No bugs or anything like that encountered! So to sum it up, great short moody episode. Shame there were no void levels like Romantic Nightmares from X1 or Arcane Sanctuary from X2 though. 1 Share this post Link to post
Salt-Man Z Posted August 7, 2018 Geez, I get back from vacation and suddenly I've got like a dozen new WADs I need to play. :) Really looking forward to digging into this one. Thank you! 1 Share this post Link to post
JohnnyTheWolf Posted August 8, 2018 (edited) I only had time to play the first level tonight, but so far, I liked it. Interesting Quake remixes, by the way! Edited August 8, 2018 by JohnnyTheWolf 1 Share this post Link to post
elend Posted August 8, 2018 That looks marvellous! Got to put this on my backlog asap. 1 Share this post Link to post
Salt-Man Z Posted August 8, 2018 (edited) Zipping through this on HMP in GZDoom 3.3.1. It's awesome. Found a slight bug in MAP03, with a floating armor bonus. (I assume it did this when the lift rose back up.) 0 Share this post Link to post
jazzmaster9 Posted August 8, 2018 Beta v.2 has been uploaded - Fixed the Untextured floor in Map07 - Fixed difficulty tags on items in Map03 - Repositioned the Armor bonus on Map03 - Removed some Onesided lines on the TITLEMAP 2 Share this post Link to post
riscoloco Posted August 8, 2018 Hi could you put links to the other maps in x series in your post thanks. 0 Share this post Link to post
AL-97 Posted August 8, 2018 3 minutes ago, riscoloco said: Hi could you put links to the other maps in x series in your post thanks. Hi! Could you please use punctuation next time you're gonna write anything? Thanks. Also, how hard could it be to search that for yourself? 2 Share this post Link to post
Salt-Man Z Posted August 8, 2018 Couple quick questions I didn't think to ask last night: 1. Is there meant to be no HUD when using the automap? (Is it to stay more faithful to the PSX style?) 2. You've got that lovely Innocence X logo at the top of the thread, but the game menu uses the vanilla Innocence logo instead. Is that intentional? 0 Share this post Link to post
JohnnyTheWolf Posted August 8, 2018 Out of curiosity, have you considered merging the Innocence Trilogy into one package, completed with a custom episode selection menu? 2 Share this post Link to post
jazzmaster9 Posted August 9, 2018 (edited) 8 hours ago, Salt-Man Z said: Couple quick questions I didn't think to ask last night: 1. Is there meant to be no HUD when using the automap? (Is it to stay more faithful to the PSX style?) 2. You've got that lovely Innocence X logo at the top of the thread, but the game menu uses the vanilla Innocence logo instead. Is that intentional? 1. I just figured having the Automap without a hud just looked better 2. The InnocenceX Logo looks like a complete mess when shurnk down to M_Doom size. And all of the innocence series has the same logo and makes it more unified. 3 hours ago, JohnnyTheWolf said: Out of curiosity, have you considered merging the Innocence Trilogy into one package, completed with a custom episode selection menu? I did at one point, but im pretty much done with the Innocence Series after this so, its not top priority. 1 Share this post Link to post
Salt-Man Z Posted August 9, 2018 (edited) 1 hour ago, jazzmaster9 said: im pretty much done with the Innocence Series after this so :( MAP04 notes: These 3 pillars all have very minor texture misalignments: These exit area bars are wide enough to just waltz on through: 0 Share this post Link to post
jazzmaster9 Posted August 9, 2018 45 minutes ago, Salt-Man Z said: These exit area bars are wide enough to just waltz on through: Hide contents Nice Catch, I fixed this now :) 1 Share this post Link to post
JohnnyTheWolf Posted August 9, 2018 (edited) So you do not plan on making any more mapsets in the style of Playstation Doom? Anyway, found a minor issue in MAP05: in the room with the two Pain Elementals spawning in and the teleporter on top of a rock pillar, it is possible to go through the southern window by strafe-jumping from the staircase. I thought it led to a secret. Edited August 10, 2018 by JohnnyTheWolf 0 Share this post Link to post
jazzmaster9 Posted August 10, 2018 Beta v.3 Uploaded - Fixed the Bars in Map 04 and made them effectively block the player - Fixed the Sky "Windows" in Map 05 so that the player cannot strafe jump over them. - Some Texture realignment 1 Share this post Link to post
JohnnyTheWolf Posted August 10, 2018 (edited) After a dozen more tries, I finally managed to beat the Elder Demon. I have to say, I am really not a fan of the Real Icon of Sin, but at least, your take on the boss fight is much shorter than the original. All in all, while I enjoyed Innocence X3, I think it pales in comparison to X1 and especially X2. I also found some typos in the ending screen: Quote The Pile of flesh and bones, that was once the Elder Demon, crumble before you. "Pile" should not be capitalised, there is an 's' missing after "crumble" and there is no need for commas. The pile of flesh and bones that was once the Elder Demon crumbles before you. Quote The last remaining Overlord of hell has been slain! "Hell" should be capitalised: The last remaining Overlord of Hell has been slain! Quote Before the explosion was able to burn through your armor, You found a way to evacuate this infernal wasteland. "You" should not be capitalised. I am not a native English speaker myself, but "to evacuate this infernal wasteland" strikes me as a bit odd. I would suggest to escape this infernal wasteland. Before the explosion was able to burn through your armor, you found a way to escape this infernal wasteland. Quote There it is, Your ticket home! After destroying hell for good, you finally found The exit gate. Your way back to earth! Neither "Your" nor "The" should be capitalised, but "hell" should. There it is, your ticket home! After destroying Hell for good, you finally found the exit gate. Your way back to earth! Edited August 10, 2018 by JohnnyTheWolf 0 Share this post Link to post
rodster Posted August 10, 2018 (edited) I didn't encounter any major flaws on my playthrough. Only one "stuck" Spectre on Map 02 in the Soulsphere-Area right infront of the switch, but that might be intentional. Another nice installment of the Innocence X series. This time the boss battle was really tough, I was wondering how to beat it but on my playthrough I somehow managed to dodge most of the attacks and survived with, I think, under 100HP. Amount of ammo and health is alright on a continous playthrough. My favorite map was Map 03 "Deep Six". That was spectacular. It had some kind of plot, but without the narration, which I found refreshing. Thanks for the Innocence X series @jazzmaster9. 0 Share this post Link to post
JohnnyTheWolf Posted August 11, 2018 One more typo report, although I am not sure about this one. Map04's name is "Vampir"; should it not be Vampire? 0 Share this post Link to post
jazzmaster9 Posted August 11, 2018 32 minutes ago, JohnnyTheWolf said: One more typo report, although I am not sure about this one. Map04's name is "Vampir"; should it not be Vampire? Nope, that is infact "Vampir" :) 0 Share this post Link to post
EffinghamHuffnagel Posted August 14, 2018 That's funny. I would have thought "Vampyr", but then I love old movies. 0 Share this post Link to post