Officer D Posted August 8, 2018 (edited) A SP GZDoom Mod Updates will be posted on https://forum.zdoom.org/viewtopic.php?f=43&t=66256 from from now on! Trailer : Older Trailers: Spoiler A xp/rank/reward/mobility modification with visual/sound/text notifications. - Custom "Doom Exp Settings" menu - Improved Sounds & effects - Improved mobility - More Gore - etc Get the mod here: Separate (.ogg) music pack: Credits: Spoiler Doom Exp ------------------------------------- Mod Type: Gameplay, Singleplayer Xp Rank/Reward System Source Port: GZDoom (Tested on version 4.1.2) Author: David 'Officer D' J. Build Time : 1st release 1-2 weeks, still going to this date Final Release : There is always room for improvment Programs Used: Slade3, Gimp 2.8, Audacity Credit goes to the following : ----------------------------------------------------------------------- Title Screen Background - AUTHORS VALENRISRROCKhttps://www.deviantart.com/valentrisrrock/ The Doom Slayer Mugshot - AUTHOR Xtor98https://www.moddb.com/games/doom/addons/doom-slayer-mugshot Shoulder Flamethrower by karanak (sprite edit by a90doomguy)https://www.deviantart.com/karanak/gallery/ Doom Blade and Crucible Sword - collaboration of a90doomguy and Officer D Steve's Flashlight Modhttps://forum.zdoom.org/viewtopic.php?t=59429 Weapon Sway by Nash Muhandeshttps://forum.zdoom.org/viewtopic.php?f=46&t=62634 Menu Select Icon taken from Stomper - by Nmnhttps://www.moddb.com/games/doom-ii/addons/stomper-beta1c (Hud Visor Overlay/ some sounds / some code) from Project MSX - by MagSigmaXhttps://forum.zdoom.org/viewtopic.php?t=25836 Title Song - Oats Studios Volume 1 Soundtrack - by Lorne Balfehttps://oatsstudios.com/ Intermission Song - Deadpool 2 - You Can't Stop this Mother F***** - by Tyler Bates Status Report Big Font - AUTHOR Jimmy / id Software ZDoom 2012 Big - Jimmyhttps://forum.zdoom.org/viewtopic.php?t=33409 belmondo_tracers.pk3 - AUTHOR: (DENIS) BELMONDO - Tracers for hitscan monstershttps://forum.zdoom.org/viewtopic.php?f=37&t=56821 jp_mobility addons - AUTHOR: JPALOMO/JetPlane - Jump Boost, grapple hook, slide, lock-onhttps://forum.zdoom.org/viewtopic.php?f=47&t=48546 555ranksystemv1.pk3 - AUTHOR: LOISMUSTDIE555 - Base of the xp rank systemhttps://forum.zdoom.org/viewtopic.php?f=37&t=49370 guncaster.pk3 - AUTHOR: PILLOWBLASTER - Background icon art for indicatorshttps://forum.zdoom.org/viewtopic.php?t=37066 Slide mechanic was extracted from High Noon Drifter which was originally from the JPmobility mod AUTHOR: TERMINUSEST13 & JPALOMOhttps://forum.zdoom.org/viewtopic.php?t=57098 Brutal Kick was extracted by The Zombie Killerhttps://forum.zdoom.org/viewtopic.php?f=3&t=37949#p723055 Dual Pistols taken from Kippykip's wad Dual Pistol Sprites by JoeyTDhttps://www.moddb.com/games/doom-ii/addons/dual-pistols-for-zdoom Pyro Demon Decorate: Maelstrom GLDEFs: Dreadopp, Sandypaper (Brightmaps) Sounds: Id Software, Monolith Games Sprites: Id Software Sprite Edit: Eriance, Maelstrom Idea Base: Archon of Hell by Eriance Haedexebus Submitted: Ozymandias81 Decorate: DeVloek, Ozymandias81 GLDefs: Ozymandias81 Sounds: 3DRealms, FreeRadical Design, Eriance Sprites: yuraofthehairfan, zrrion the insect, Eriance Sprite Edit: Ozymandias81 Idea Base: An hellish simple variant Volacubi-like monster for Doom Aracnorb Queen Decorate: Yuraofthehairfan, MagicWazard GLDEFs: Dreadopp, MagicWazard, Graf Zahl Sounds: (edits), id Software, 3DRealms (Electro Gun sound), Monolith Producties Sprites: id Software, 3DRealms (Electro Gun sprite), Jimmy, Beaublen (Thamuz BFG Projectile), Jimmy91 Idea Base: Duke Nukem 3D Octabrain, Jimmy91's Aracnorb Archon Of Hell Code: Eriance, Ghastly Dragon (ZScript conversion) GLDefs: Ghastly Dragon, Sandypaper (Brightmaps) Sounds: Id Software, Eriance Sprites: Id Software, Midway, Eriance Sprite Edit: Eriance Idea Base: Hellstorm Archon of Hell Imp Trite Submitted: Tormentor667 Decorate: Neoworm Sounds: Id Software Sprites: Id Software Sprite Edit: Neoworm Wicked Submitted: Eriance Decorate: Eriance, Blue Shadow (corpse behavior) GLDEFs: Keksdose, Sandypaper (Brightmaps) Sounds: Id Software Sprites: Eriance Idea Base: Quake Overlord Decorate: Eriance, Blue Shadow, MagicWazard GLDefs: Eriance, Dreadopp, Ghastly Dragon, Keksdose, MagicWazard Sounds: Eriance Sprites: Eriance Thamus Decorate: DBThanatos GLDEFs: Dreadopp, Virtue (Brightmaps) Sounds: Blizzard (Diablo) Sprites: Id Software Sprite Edit: Jimmy Zombie Fodder Submitted: Horror Movie Guy Decorate: Horror Movie Guy Sounds: id Software, Raven Software Sprites: Vader, Raven Software Sprite Edit: Finalizer, Horror Movie Guy Idea Base: Classic movie zombie, Doom 4's "possessed" enemy, Quake's Zombie Machinegun Zombie Code: Skelegant, Ghastly (ZScript conversion) GLDefs: Skelegant Sounds: Id software, Skelegant Sprites: Id software Sprite Edit: Skelegant, David G. Idea Base: The alpha machinegun Rifle Zombieman Submitted: Skelegant Decorate: Skelegant GLDefs: Skelegant Sounds: id Software, Skelegant, Valve Software Sprites: id Software, David G. Sprite Edit: Skelegant, David G. Idea Base: Alpha rifle (plus those armour bonuses had to have come from somewhere) StarCraft II - Rank iconshttps://starcraft2.com/ K0RP53's Smooth Weapons - by K0RP53https://www.moddb.com/games/doom/addons/k0rp53s-smooth-weapons Doomterrains - Terrain splash effects for Doom flats - by MagicWazard Simple UI Add-ons - by Tekishhttps://forum.zdoom.org/viewtopic.php?f=46&t=60356 Breakable Props taken from Doom Enhanced mod - by Kinsiehttps://forum.zdoom.org/viewtopic.php?t=14773 DBT Blood from DBThanato's D4T mod - by DoodGuyhttps://forum.zdoom.org/viewtopic.php?t=59020 Fading Corpses Code - by Beed28 Footstep sounds - by The Zombie Killerhttps://forum.zdoom.org/viewtopic.php?f=37&t=35388 Cacodemon Gib sprites - by Sergeant_Mark_IV Winged Baron sprites - ripped from rebirth.wad by Björn Ostmann Berserk Sphere - by Dreadopp Electroblast (Electrogun) for Plasmagun - by Xim, Jimmy Beaubien & Ravage Sounds: Monolith Productions (Invulernability) Shrink Sphere - by Captain Toenail Rage Sphere (FireSphere) - by Captain Toenail Killcombo Announcer - by Gezzdthttps://forum.zdoom.org/viewtopic.php?f=46&t=57387 Sounds Taken from : ----------------------------------------------------------------------- Super Mariohttps://www.nintendo.com/ Sonic the Hedgehoghttps://www.sega.com/ Final Fantasy VII www.jp.square-enix.com/https://square-enix-games.com/http://www.sie.com/en/index.html Minecrafthttps://minecraft.net/ Unreal Tournament - Epic Gameshttps://www.epicgames.com/unrealtournament Doom 4 For Doomhttps://www.moddb.com/mods/d4d-doom4-for-doom War of Worlds - Walker sound Particle Fire Enhancer Mod - AUTHOR Z86https://forum.zdoom.org/viewtopic.php?f=46&t=28547 Doom Upgraded - AUTHOR Unknown Skulltag 98d Announcer Flamethrower Sounds: Eriance, Raven Software Many sounds taken from Id Software games and some youtube royalty free sounds Copyright and permissions: ----------------------------------------------------------------------- You are NOT allowed to market the mod commercially in any way. Feel free to edit or share this mod as you please. I would be greatful for any type of credit towards myself (Officer D) when sharing or editing ;) id Softwarehttps://www.idsoftware.com/ Bethesda Softworks® LLC / Bethesda Game Studios® / Bethesda Studios Montréal Inc. Bethesda, Bethesda Softworks and Bethesda Game Studios and their respective logos are registered trademarks of ZeniMax Media Inc. in the U.S. and/or other countries. All Rights Reserved. Bethesda.net™ is a trademark of ZeniMax Media Inc. in the U.S. and/or other countries. All Rights Reserved. id® Software LLC Edited March 17, 2020 by Officer D 6 Share this post Link to post
Officer D Posted August 10, 2018 (edited) Update : Doom Exp v1.1 released changelog : Fixed issue with one of the text messages overlapping with another, when receiving multiple rewards. Added Option to turn On/Off xp sound efx Added Intro/Intermission Art Added Intro/Intermission Music Edited August 12, 2018 by Officer D 2 Share this post Link to post
Officer D Posted August 12, 2018 (edited) Update : Doom Exp v1.2a released changelog 1.2a : Fixed issue with bleeding items when shot New rank up sound Most monsters now always get stunned with hook Update : Doom Exp v1.2 released changelog : Added many new sounds Added shotgun grapple hook, kind of like Doom Eternal does it Added option to control xp gain (reduce rank up speed for slaughter maps) Added DoomSlayer mugshot by Xtor98 Edited August 13, 2018 by Officer D 1 Share this post Link to post
Officer D Posted August 15, 2018 (edited) Update : Doom Exp v1.2b changelog : The shotgun hook will be an unlock-able upgrade now that you get at the rank of 10000xp. Furthermore the hook stun pain chances have been balanced. Since you could pretty much exploit some monster with the stun of the grapple hook. Now monsters like Cyberdemon, Spidermastermind, Arch Vile and Revenant will not always get stunned. It's more of a 50/50 chance. The Shotgun hook upgrade will be visible as a new icon Also Damage indicator icon was replaced with this Small Update: There now is a delay for the shotgun hook use. Since you could pretty much spam it before. So now there is a 2-3 second cool-down before you can use it again. Also new sounds have been added the the grapple hook. Updates Doom Exp v1.2c The grapple hook now stops momentum for a second to give the illusion being attached to the weapon. Before you could move away from the chain which just looked weird. Edited August 17, 2018 by Officer D 0 Share this post Link to post
Pure Hellspawn Posted August 17, 2018 what if 666 monsters is less than 50% (maps with 1400 + monsters)? do you get quad before double damage? 0 Share this post Link to post
Officer D Posted August 17, 2018 Indeed that would be the case. However, while the quad upgrade takes away the double damage, the double damage does not take away the quad damage. So you would actually end up having 6x damage after reaching the 50%. There isn't any indicator currently tho that would tell you this. Something to add on the to-do list. 0 Share this post Link to post
Officer D Posted February 10, 2019 Release Doom Eternal XP - Version 1.5g https://www.moddb.com/mods/doom-exp/videos/doom-exp-15g-flamethrower Doom Eternal v1.5g updates: Mainly the shoulder flamethrower has been added. Rank 12 unlocks the upgrade The HUD autofit didn't use the scalefactor 1. It now should hopefully work properly Menu new keybind and descriptions Be sure to bind the flamethrower key in Doom Exp Settings! Menu "Xp Giver" added. It defines how much xp is rewarded for killing monsters: Normal - Designed for full 32 map megawads High - Designed for small mapsets or single maps Low - Designed for slaughtermaps 0 Share this post Link to post
Officer D Posted February 16, 2019 (edited) Teaser Doom Eternal XP v1.6 1 Share this post Link to post
Beezle Posted February 16, 2019 Really love the gore system and the flamethrower, looking forward to this update. Man, I must've seen half a dozen updates on ModDb hehe, been following this mod for the last couple months, really turning out great! 1 Share this post Link to post
Officer D Posted March 9, 2019 (edited) Doom Eternal Xp 1.6 - News Doom Eternal XP v1.6 updates: FireSphere added (You are immune to fire and inflict fear upon your enemies) Crucible added (A final rank upgrade that grants you 3 strikes before it will need to recharge again and it will pretty much one shot anything) Rocketlauncher now has a visual upgrade for the triple rockets and new sounds Monster will now randomly drop loot when killed Flamethower has unlimited ammo but therefor a cool-down time ArchVile will summon flames all around him like in Doom Eternal Doom Eternal XP v1.6a updates: All weapons except for melee, now come with their own custom crosshairs Both shotgun weapon sprites have been edited with a visual grapple hook attachment The SSG alt fire animation has been changed Weapon sway by Nash Muhandes has been implemented into the mod A rare chance that zombiemen, shotgunguys, wolfensteinss and cacodemons have a embarrassing death Super Shotgun /w Grapple Hook Once the upgrade is achieved, the Shotgun and SSG will be replaced with edited sprite versions. FireSphere This new power up has a bunch of features. This and the BerserkerSphere both drastically increase the chances of performing style bonus kills with the Doom Blade. It also gives the player +100HP and 200 Armor. With it you no longer take damage from your own flamethrower flames or the Arch Vile flames it summon around himself. It also makes Monsters afraid of you, meaning they will try and move away from wherever you are. Doom Blade The Doom Blade attachment now has 2 different attacks. One being a form of stab and the other a slash. The slash will deal slightly more damage. It is very rare to get a style kill with it and doesn't really do much damage without having either the double damage or Berserk. But once you have those two upgrades this weapon will become a demon slicing killing machine. Edited March 9, 2019 by Officer D 2 Share this post Link to post
Officer D Posted March 28, 2019 (edited) Doom Eternal Xp 1.7 - News Doom Eternal Xp v1.7 updates: Dual pistols upgrade added. Alt fire switches between weapons. Shotgun spread reduced. Highly reduced ammo drops for killing monsters. Ammo capacity upgrade amount reduced. Random mini-boss encounters added. Every 5 ranks you get a +25 permanent health upgrade. Price for loot drops adjusted to ranks. Drops will get more expensive but also give better items. Here is the info screen since some people don't seem to know about the in-game F1 help screen. It will show you what certain icons mean and when level rewards are received. Doom Eternal Xp v1.6d updates: Buy feature enhanced. Higher ranks give better drops but will also cost more. Speedometer added. Small flames no longer do damage. Arch Vile glitch with railgun attacks fixed. (Arch Vile wouldn't take much damage) Script clean ups. Doom Eternal Xp v1.6c updates: You can now buy random itmes for 500xp. BFG alt fire reworked to be more balanced. Plasmarifle alt fire will now always gib enemies. New HUD font for Health,Armor and Ammo. BFG alt fire and rockets spawn flames on impact. Plasmarifle impacts now do shock damage with a chance to stun monsters. Minor fixes and changes on lighting and monster decorate. Doom Eternal Xp v1.6b updates: Some cool GL lighting has been applied to projectiles. The 2nd Style Bonus Kill on the Zombieman which cuts him in half, has been impoved to look better. Alt fire on Chaingun uses 10 bullets instead of 5 to compensate the high damage output. Thx to C.Blacktoe for pointing out a glitch I thought I had fixed. Using Blade/Kick on exit shouldn't break your weapon selction anymore. https://www.moddb.com/mods/doom-exp/videos/working-on-better-lighting-for-the-weapons-and-projectiles Doom Eternal Xp v1.6a updates: All weapons except for melee, now come with their own custom crosshairs. Both shotgun weapon sprites have been edited with a visual grapple hook attachment. The SSG alt fire animation has been changed. Weapon sway by Nash Muhandes has been implemented into the mod. A rare chance that zombiemen, shotgunguys, wolfensteinss and cacodemons have a embarrassing death. Edited May 15, 2019 by Officer D 2 Share this post Link to post
Officer D Posted May 15, 2019 (edited) Doom Eternal Xp 1.7 - Updates https://www.pcgamer.com/uk/doom-eternal-xp-brings-flamethrowers-and-swords-to-doom-2/ PC Gamer wrote an article on my mod which I though was pretty cool and maybe worth mentioning. Doom Eternal Xp v1.7a updates: Fixed bug where Cacodemons didn't give xp for killing them. The Buy Loot drops have been re-balanced. Higher chance for ammo rather than power-ups. Chaingunners, Arachnotrons and Teleporting have new sounds. New Monsters are now included. Doom Eternal Xp v1.7b updates: Chaingunguy and Shotgunguy have a 50% chance being replaced with new enemies. The Chaingun has been buffed and given a new firing mechanic. Info text on starting map. Can also be disabled in Doom Exp - Hud settings. Scaling for some of the replacements monsters fixed to avoid getting stuck. Doom Eternal Xp v1.7c updates: Chaingun spin-up time has been reduced. 2 New monsters, Thamus and Haedexebus. Fire Chainsaw added. Option to disable custom crosshair. Bug fix with some bosses not giving xp. Doom Eternal Xp v1.7d updates: Bug fixed were some gibbed monsters didn't give xp. Bug fixed with chainsaw altfire not draining fuel on boss monsters. Many other minor bugs regarding monster states and the rank system hopefully fixed. All new lootbox rewards for getting completionist bonus. Boss monsters have a rare chance of dropping a lootbox too. Ammo factor has been reduced to half for pickups. LOOTBOX! Download url in first post over at Moddb 👌 0 Share this post Link to post
Officer D Posted May 16, 2019 Nope. So far this is only mentioned on Moddb, Doomworld and occasionally on the facebook group. 0 Share this post Link to post
Officer D Posted May 29, 2019 (edited) Doom Eternal Xp 1.8 - Updates PC Gamer is at it again and wrote another article on my mod. https://www.pcgamer.com/you-can-pet-the-dog-in-this-doom-mod/ Sphere Info: BlueSphere: This is basically partial invisibility but Revenants rockets aren't able to lock on to you. InvulnerabilitySphere: Projectiles bounce off of you and will damage other monsters. FireSphere: Adds 200 armor and a +100Hp boost. You are immune to fire damage caused by the Arch Vile and your own flamethrower. You also won't take damage from damaging floors. BerserkSphere: +100HP boost. Having this will make your Doom Blade a vicious demons slaying tool. DogSphere: A usable inventory item that will spawn the companion dog. Doom Eternal Xp v1.8 updates: LootBox now gives XP Ammo pickups amount reduced by 25% less than normal Big Bosses have 50% chance to drop a lootbox Higher chance of lootbox spawning with goodies Chainsaw altfire kills drop more loot Doggy companion added Blursphere will randomly choose between itself, dog companion or berserk Doggy On/Off option added in settings Bug fixed where Mancubus wouldn't drop loot with chansaw alt kill. Fixed issue with "Player Rest" option not taking everything Added Fuel counter to ammo info Fuel in Ammo info: It will be easier to keep track of your fuel without having to switch to the weapon. Dog Companion: If On there will be a chance for the Blursphere to get replaced with the Dogsphere. The companion dog will follow you through levels if still alive. There is a chance for lootboxes to drop the companions or buy using the buy loot feature. Doggy Your trusted sidekick and best friend, will sit and heel at your command and he loves when you pet him. Try not to get him killed or kill him by accident. Doom Eternal Xp v1.8a updates: Killing monsters with the chainsaw altfire now uses 100 per hit. Dog companion can be called with a whistle keybind. Dog can be petted (will also reset his health). DogSpheres have been added to the lootbox drop chance. Videos: https://www.moddb.com/mods/doom-exp/videos/whistle-mechanic-will-bring-him-back https://www.moddb.com/mods/doom-exp/videos/now-you-can-pet-the-dog Edited May 29, 2019 by Officer D 2 Share this post Link to post
BLCKBLuR Posted June 30, 2019 (edited) On 8/8/2018 at 11:07 AM, Officer D said: A SP GZDoom Mod Trailer : Older Trailers: Reveal hidden contents A xp/rank/reward/mobility modification with visual/sound/text notifications. - Custom "Doom Exp Settings" menu - Improved Sounds & effects - Improved mobility - More Gore - etc Get the mod here: Separate (.ogg) music pack: Credits: Reveal hidden contents Doom Exp ------------------------------------- Mod Type: Gameplay, Singleplayer Xp Rank/Reward System Source Port: GZDoom (Tested on version 4.1.2) Author: David 'Officer D' J. Build Time : 1st release 1-2 weeks, still going to this date Final Release : There is always room for improvment Programs Used: Slade3, Gimp 2.8, Audacity Credit goes to the following : ----------------------------------------------------------------------- Title Screen Background - AUTHORS VALENRISRROCKhttps://www.deviantart.com/valentrisrrock/ The Doom Slayer Mugshot - AUTHOR Xtor98https://www.moddb.com/games/doom/addons/doom-slayer-mugshot Shoulder Flamethrower by karanak (sprite edit by a90doomguy)https://www.deviantart.com/karanak/gallery/ Doom Blade and Crucible Sword - collaboration of a90doomguy and Officer D Steve's Flashlight Modhttps://forum.zdoom.org/viewtopic.php?t=59429 Weapon Sway by Nash Muhandeshttps://forum.zdoom.org/viewtopic.php?f=46&t=62634 Menu Select Icon taken from Stomper - by Nmnhttps://www.moddb.com/games/doom-ii/addons/stomper-beta1c (Hud Visor Overlay/ some sounds / some code) from Project MSX - by MagSigmaXhttps://forum.zdoom.org/viewtopic.php?t=25836 Title Song - Oats Studios Volume 1 Soundtrack - by Lorne Balfehttps://oatsstudios.com/ Intermission Song - Deadpool 2 - You Can't Stop this Mother F***** - by Tyler Bates Status Report Big Font - AUTHOR Jimmy / id Software ZDoom 2012 Big - Jimmyhttps://forum.zdoom.org/viewtopic.php?t=33409 belmondo_tracers.pk3 - AUTHOR: (DENIS) BELMONDO - Tracers for hitscan monstershttps://forum.zdoom.org/viewtopic.php?f=37&t=56821 jp_mobility addons - AUTHOR: JPALOMO/JetPlane - Jump Boost, grapple hook, slide, lock-onhttps://forum.zdoom.org/viewtopic.php?f=47&t=48546 555ranksystemv1.pk3 - AUTHOR: LOISMUSTDIE555 - Base of the xp rank systemhttps://forum.zdoom.org/viewtopic.php?f=37&t=49370 guncaster.pk3 - AUTHOR: PILLOWBLASTER - Background icon art for indicatorshttps://forum.zdoom.org/viewtopic.php?t=37066 Slide mechanic was extracted from High Noon Drifter which was originally from the JPmobility mod AUTHOR: TERMINUSEST13 & JPALOMOhttps://forum.zdoom.org/viewtopic.php?t=57098 Brutal Kick was extracted by The Zombie Killerhttps://forum.zdoom.org/viewtopic.php?f=3&t=37949#p723055 Dual Pistols taken from Kippykip's wad Dual Pistol Sprites by JoeyTDhttps://www.moddb.com/games/doom-ii/addons/dual-pistols-for-zdoom Pyro Demon Decorate: Maelstrom GLDEFs: Dreadopp, Sandypaper (Brightmaps) Sounds: Id Software, Monolith Games Sprites: Id Software Sprite Edit: Eriance, Maelstrom Idea Base: Archon of Hell by Eriance Haedexebus Submitted: Ozymandias81 Decorate: DeVloek, Ozymandias81 GLDefs: Ozymandias81 Sounds: 3DRealms, FreeRadical Design, Eriance Sprites: yuraofthehairfan, zrrion the insect, Eriance Sprite Edit: Ozymandias81 Idea Base: An hellish simple variant Volacubi-like monster for Doom Aracnorb Queen Decorate: Yuraofthehairfan, MagicWazard GLDEFs: Dreadopp, MagicWazard, Graf Zahl Sounds: (edits), id Software, 3DRealms (Electro Gun sound), Monolith Producties Sprites: id Software, 3DRealms (Electro Gun sprite), Jimmy, Beaublen (Thamuz BFG Projectile), Jimmy91 Idea Base: Duke Nukem 3D Octabrain, Jimmy91's Aracnorb Archon Of Hell Code: Eriance, Ghastly Dragon (ZScript conversion) GLDefs: Ghastly Dragon, Sandypaper (Brightmaps) Sounds: Id Software, Eriance Sprites: Id Software, Midway, Eriance Sprite Edit: Eriance Idea Base: Hellstorm Archon of Hell Imp Trite Submitted: Tormentor667 Decorate: Neoworm Sounds: Id Software Sprites: Id Software Sprite Edit: Neoworm Wicked Submitted: Eriance Decorate: Eriance, Blue Shadow (corpse behavior) GLDEFs: Keksdose, Sandypaper (Brightmaps) Sounds: Id Software Sprites: Eriance Idea Base: Quake Overlord Decorate: Eriance, Blue Shadow, MagicWazard GLDefs: Eriance, Dreadopp, Ghastly Dragon, Keksdose, MagicWazard Sounds: Eriance Sprites: Eriance Thamus Decorate: DBThanatos GLDEFs: Dreadopp, Virtue (Brightmaps) Sounds: Blizzard (Diablo) Sprites: Id Software Sprite Edit: Jimmy Zombie Fodder Submitted: Horror Movie Guy Decorate: Horror Movie Guy Sounds: id Software, Raven Software Sprites: Vader, Raven Software Sprite Edit: Finalizer, Horror Movie Guy Idea Base: Classic movie zombie, Doom 4's "possessed" enemy, Quake's Zombie Machinegun Zombie Code: Skelegant, Ghastly (ZScript conversion) GLDefs: Skelegant Sounds: Id software, Skelegant Sprites: Id software Sprite Edit: Skelegant, David G. Idea Base: The alpha machinegun Rifle Zombieman Submitted: Skelegant Decorate: Skelegant GLDefs: Skelegant Sounds: id Software, Skelegant, Valve Software Sprites: id Software, David G. Sprite Edit: Skelegant, David G. Idea Base: Alpha rifle (plus those armour bonuses had to have come from somewhere) StarCraft II - Rank iconshttps://starcraft2.com/ K0RP53's Smooth Weapons - by K0RP53https://www.moddb.com/games/doom/addons/k0rp53s-smooth-weapons Doomterrains - Terrain splash effects for Doom flats - by MagicWazard Simple UI Add-ons - by Tekishhttps://forum.zdoom.org/viewtopic.php?f=46&t=60356 Breakable Props taken from Doom Enhanced mod - by Kinsiehttps://forum.zdoom.org/viewtopic.php?t=14773 DBT Blood from DBThanato's D4T mod - by DoodGuyhttps://forum.zdoom.org/viewtopic.php?t=59020 Fading Corpses Code - by Beed28 Footstep sounds - by The Zombie Killerhttps://forum.zdoom.org/viewtopic.php?f=37&t=35388 Cacodemon Gib sprites - by Sergeant_Mark_IV Winged Baron sprites - ripped from rebirth.wad by Björn Ostmann Berserk Sphere - by Dreadopp Electroblast (Electrogun) for Plasmagun - by Xim, Jimmy Beaubien & Ravage Sounds: Monolith Productions (Invulernability) Shrink Sphere - by Captain Toenail Rage Sphere (FireSphere) - by Captain Toenail Killcombo Announcer - by Gezzdthttps://forum.zdoom.org/viewtopic.php?f=46&t=57387 Sounds Taken from : ----------------------------------------------------------------------- Super Mariohttps://www.nintendo.com/ Sonic the Hedgehoghttps://www.sega.com/ Final Fantasy VII www.jp.square-enix.com/https://square-enix-games.com/http://www.sie.com/en/index.html Minecrafthttps://minecraft.net/ Unreal Tournament - Epic Gameshttps://www.epicgames.com/unrealtournament Doom 4 For Doomhttps://www.moddb.com/mods/d4d-doom4-for-doom War of Worlds - Walker sound Particle Fire Enhancer Mod - AUTHOR Z86https://forum.zdoom.org/viewtopic.php?f=46&t=28547 Doom Upgraded - AUTHOR Unknown Skulltag 98d Announcer Flamethrower Sounds: Eriance, Raven Software Many sounds taken from Id Software games and some youtube royalty free sounds Copyright and permissions: ----------------------------------------------------------------------- You are NOT allowed to market the mod commercially in any way. Feel free to edit or share this mod as you please. I would be greatful for any type of credit towards myself (Officer D) when sharing or editing ;) id Softwarehttps://www.idsoftware.com/ Bethesda Softworks® LLC / Bethesda Game Studios® / Bethesda Studios Montréal Inc. Bethesda, Bethesda Softworks and Bethesda Game Studios and their respective logos are registered trademarks of ZeniMax Media Inc. in the U.S. and/or other countries. All Rights Reserved. Bethesda.net™ is a trademark of ZeniMax Media Inc. in the U.S. and/or other countries. All Rights Reserved. id® Software LLC Delete this post, I had an issue and edited it 5 times, then fixed it. Sorry lol Edited June 30, 2019 by BLCKBLuR : Realized something else. 0 Share this post Link to post
Officer D Posted November 4, 2019 (edited) 1.9 Changelog The shoulder cannon now has 3 different fire mode types, that you`ll have to toggle via keybind (Options - Doom Exp Settings). The flamethrower (Ammo type Fuel). Probably the most effective weapon but dangerous to use in tight places. Does not damage Arch Viles and Pyro Demons. The Grenade launcher (Ammo type rockets). Fires a burst of 10 grenades. Not the strongest fire mode but great for shooting around corners. The Frost launcher (Ammo type cells). Will freeze any monster besides bosses and is super effective against Arch Viles and Pyro Demons. -Barrels now spawn fire around them when destroyed. -More breakable sprites added (Big Torches, Candelabra). -Minor effects added to the breakable sprites e.g smoke puffs and sparks. -Missing decals added for arm blade, plasma rifle, rocket launcher and BFG. -BFG impact spawns fire. -When standing closer to the BFG impact the player will get a little camera shake. -Zombieman cut in half animation was sped up and minor sprite fixes on the torso. 1 Share this post Link to post