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Officer D

Doom Exp [Simple Rank/Reward System]

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Posted (edited)

M_DOOM1.png

 

    A SP GZDoom Mod


Trailers :

Spoiler

 

 

A xp/rank/reward/mobility modification with visual/sound/text notifications. - Custom "Doom Exp Settings" menu - Improved Sounds & effects - Improved mobility - More Gore - etc

 

HELP3.png.27aa48eec72a6077d1c1f6f9456d43d0.png

 

Get the mod here:

 

e4kPxDA.png

 

 

Separate (.ogg) music pack:

 

e4kPxDA.png

 

 

Credits:

Spoiler

-------------------------------------
-------------------------------------
Doom Exp
-------------------------------------
-------------------------------------

-----------------------------------------------------------------------
Mod Type: Singleplayer Xp Rank/Reward System
Source Port: GZDoom (Tested on version 3.7 but should work with older versions too)
Author: David 'Officer D' Jenkins
Build Time : Still ongoing
Programs Used: Slade3, Gimp 2.8, Audacity

Author contacts
----------------------------------------------------
email : cdave@gmx.de
https://www.twitch.tv/officer_d82
http://www.youtube.com/user/OfficerD82
https://www.doomworld.com/profile/11219-officer-d/
----------------------------------------------------

Credit goes to the following :
-----------------------------------------------------------------------
Title Screen Background - AUTHORS VALENRISRROCK
https://www.deviantart.com/valentrisrrock/

 

The Doom Slayer Mugshot - AUTHOR Xtor98
https://www.moddb.com/games/doom/addons/doom-slayer-mugshot

 

Predator Mod by Endless123
https://forum.zdoom.org/viewtopic.php?f=43&t=45192

 

Menu Select Icon taken from Stomper - by Nmn
https://www.moddb.com/games/doom-ii/addons/stomper-beta1c

 

Hud Visor Overlay from Project MSX - by MagSigmaX
https://forum.zdoom.org/viewtopic.php?t=25836

 

Title Song - Oats Studios Volume 1 Soundtrack - by Lorne Balfe
https://oatsstudios.com/

 

Intermission Song - Deadpool 2 - You Can't Stop this Mother F***** - by Tyler Bates

 

Status Report Big Font - AUTHOR Jimmy / id Software
https://forum.zdoom.org/viewtopic.php?t=33409

 

belmondo_tracers.pk3 - AUTHOR: (DENIS) BELMONDO - Tracers for hitscan monsters
https://forum.zdoom.org/viewtopic.php?f=37&t=56821

 

jp_mobility addons - AUTHOR: JPALOMO/JetPlane - Jump Boost, grapple hook, slide, lock-on
https://forum.zdoom.org/viewtopic.php?f=47&t=48546

 

555ranksystemv1.pk3 - AUTHOR: LOISMUSTDIE555 - Base of the xp rank system
https://forum.zdoom.org/viewtopic.php?f=37&t=49370

 

guncaster.pk3 - AUTHOR: PILLOWBLASTER - Background icon art for indicators
https://forum.zdoom.org/viewtopic.php?t=37066

 

Slide mechanic was extracted from High Noon Drifter which was originally from the JPmobility mod
AUTHOR: TERMINUSEST13 & JPALOMO
https://forum.zdoom.org/viewtopic.php?t=57098

 

Brutal Kick was extracted by The Zombie Killer
https://forum.zdoom.org/viewtopic.php?f=3&t=37949#p723055

 

StarCraft II - Rank icons
https://starcraft2.com/

 

K0RP53's Smooth Weapons - by K0RP53
https://www.moddb.com/games/doom/addons/k0rp53s-smooth-weapons

 

Doomterrains - Terrain splash effects for Doom flats - by MagicWazard

 

Simple UI Add-ons - by Tekish
https://forum.zdoom.org/viewtopic.php?f=46&t=60356

 

Breakable Props taken from Doom Enhanced mod - by Kinsie
https://forum.zdoom.org/viewtopic.php?t=14773

 

DBT Blood from DBThanato's D4T mod - by DoodGuy
https://forum.zdoom.org/viewtopic.php?t=59020

 

Fading Corpses Code - by Beed28

 

Footstep sounds - by The Zombie Killer
https://forum.zdoom.org/viewtopic.php?f=37&t=35388

 

Cacodemon Gib sprites - by Sergeant_Mark_IV

 

Baron sprites - ripped from rebirth.wad by Björn Ostmann

 

Sounds Taken from :
-----------------------------------------------------------------------
Super Mario
https://www.nintendo.com/

 

Sonic the Hedgehog
https://www.sega.com/

 

Final Fantasy VII
www.jp.square-enix.com/
https://square-enix-games.com/
http://www.sie.com/en/index.html

 

Minecraft
https://minecraft.net/

 

Unreal Tournament - Epic Games
https://www.epicgames.com/unrealtournament

 

Doom 4 For Doom
https://www.moddb.com/mods/d4d-doom4-for-doom

 

War of Worlds - Walker sound

 

Particle Fire Enhancer Mod - AUTHOR Z86
https://forum.zdoom.org/viewtopic.php?f=46&t=28547

 

Doom Upgraded - AUTHOR Unknown

 

Most sounds - Id Software

 

 

Copyright and permissions:
-----------------------------------------------------------------------
You are NOT allowed to market the mod commercially in any way. Feel free to edit or share this
mod as you please. I would be greatful for any type of credit towards myself (Officer D) when sharing or editing ;)

id Software
https://www.idsoftware.com/

Bethesda Softworks® LLC / Bethesda Game Studios® / Bethesda Studios Montréal Inc.
Bethesda, Bethesda Softworks and Bethesda Game Studios and their respective logos are registered trademarks of ZeniMax Media Inc. in the U.S.

and/or other countries. All Rights Reserved.

Bethesda.net™ is a trademark of ZeniMax Media Inc. in the U.S. and/or other countries. All Rights Reserved.

id® Software LLC

 

Edited by Officer D

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Posted (edited)

Update : Doom Exp v1.1 released

 

changelog :

  • Fixed issue with one of the text messages overlapping with another, when receiving multiple rewards.
  • Added Option to turn On/Off xp sound efx
  • Added Intro/Intermission Art
  • Added Intro/Intermission Music

 

Edited by Officer D

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Posted (edited)

Update : Doom Exp v1.2a released

 

changelog 1.2a :

  • Fixed issue with bleeding items when shot
  • New rank up sound
  • Most monsters now always get stunned with hook

 

Update : Doom Exp v1.2 released

 

changelog :

  • Added many new sounds
  • Added shotgun grapple hook, kind of like Doom Eternal does it
  • Added option to control xp gain (reduce rank up speed for slaughter maps)
  • Added DoomSlayer mugshot by Xtor98
Edited by Officer D

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Posted (edited)

Update : Doom Exp v1.2b

changelog :

  • The shotgun hook will be an unlock-able upgrade now that you get at the rank of 10000xp.
  • Furthermore the hook stun pain chances have been balanced. Since you could pretty much exploit some monster with the stun of the grapple hook. Now monsters like Cyberdemon, Spidermastermind, Arch Vile and Revenant will not always get stunned. It's more of a 50/50 chance.
  • The Shotgun hook upgrade will be visible as a new icon a2xL9oW.png
  • Also Damage indicator icon was replaced with this B9aA3hB.png

 

Small Update:

 

  • There now is a delay for the shotgun hook use. Since you could pretty much spam it before. So now there is a 2-3 second cool-down before you can use it again.
  • Also new sounds have been added the the grapple hook.

 

Updates Doom Exp v1.2c

 

  • The grapple hook now stops momentum for a second to give the illusion being attached to the weapon. Before you could move away from the chain which just looked weird.
Edited by Officer D

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Indeed that would be the case. However, while the quad upgrade takes away the double damage, the double damage does not take away the quad damage. So you would actually end up having 6x damage after reaching the 50%. There isn't any indicator currently tho that would tell you this. Something to add on the to-do list.

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