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Officer D

Doom Exp [Simple Rank/Reward System]

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Posted (edited)

M_DOOM1.png

 

    A SP GZDoom Mod


Trailer :

Spoiler


 

 

A simple xp/rank/reward system with visual/sound/text notifications.

It includes an additional mobility binding option in the Menu in case you want to use the kick,slide and shotgun hook features.

 

It will most likely not work properly with custom monster mods but should be fine with most weapon mods (with exception of the shotgun hook) or any other cosmetic wads.

Shotgun hook is compatible with perkistan smooth animation.

 

 

UDHNcia.png

 

 

e4kPxDA.png

 

Also there is a separate (.ogg) music pack to go along with it.

Doom Exp Music Pack

 

 

Credits:

Spoiler

-------------------------------------
-------------------------------------
Doom Exp
-------------------------------------
-------------------------------------

-----------------------------------------------------------------------
Mod Type: Singleplayer Xp Rank/Reward System
Source Port: GZDoom (Tested on version 3.6 but should work with older versions too)
Author: David 'Officer D' Jenkins
Build Time : Approximately 1-2 weeks
Programs Used: Slade3, Gimp 2.8, Audacity

Author contacts
----------------------------------------------------
email : cdave@gmx.de
https://www.twitch.tv/officer_d82
http://www.youtube.com/user/OfficerD82
https://www.doomworld.com/profile/11219-officer-d/
----------------------------------------------------

Credit goes to the following :
-----------------------------------------------------------------------
Title Screen Background - AUTHORS VALENRISRROCK
https://www.deviantart.com/valentrisrrock/

The Doom Slayer Mugshot - AUTHOR Xtor98
https://www.moddb.com/games/doom/addons/doom-slayer-mugshot

Menu Select Icon taken from Stomper - by Nmn
https://www.moddb.com/games/doom-ii/addons/stomper-beta1c

Hud Visor Overlay from Project MSX - by MagSigmaX
https://forum.zdoom.org/viewtopic.php?t=25836

Title Song - Oats Studios Volume 1 Soundtrack - by Lorne Balfe
https://oatsstudios.com/

Intermission Song - Deadpool 2 - You Can't Stop this Mother F***** - by Tyler Bates
https://www.youtube.com/watch?v=2ghSzgxnkWU

Status Report Big Font - AUTHOR Jimmy / id Software
https://forum.zdoom.org/viewtopic.php?t=33409

belmondo_tracers.pk3 - AUTHOR: (DENIS) BELMONDO - Tracers for hitscan monsters
https://forum.zdoom.org/viewtopic.php?f=37&t=56821

jp_multijump.pk3 & grapple.pk3 - AUTHOR: JPALOMO - Jump Boost Multiplier & grapple hook
https://forum.zdoom.org/viewtopic.php?f=47&t=48546

555ranksystemv1.pk3 - AUTHOR: LOISMUSTDIE555 - Base of the xp rank system
https://forum.zdoom.org/viewtopic.php?f=37&t=49370

guncaster.pk3 - AUTHOR: PILLOWBLASTER - Background icon art for Jump Boost and Damage indicator
https://forum.zdoom.org/viewtopic.php?t=37066

Slide mechanic was extracted from High Noon Drifter which was originally from the JPmobility mod
AUTHOR: TERMINUSEST13 & JPALOMO
https://forum.zdoom.org/viewtopic.php?t=57098

Brutal Kick was extracted by The Zombie Killer
https://forum.zdoom.org/viewtopic.php?f=3&t=37949#p723055

StarCraft II - Rank icons
https://starcraft2.com/


Sounds Taken from :
-----------------------------------------------------------------------
Super Mario
https://www.nintendo.com/

Sonic the Hedgehog
https://www.sega.com/

Final Fantasy VII
www.jp.square-enix.com/
https://square-enix-games.com/
http://www.sie.com/en/index.html

Minecraft
https://minecraft.net/

Unreal Tournament - Epic Games
https://www.epicgames.com/unrealtournament

Doom 4 For Doom
https://www.moddb.com/mods/d4d-doom4-for-doom

War of Worlds - Walker sound

Particle Fire Enhancer Mod - AUTHOR Z86
https://forum.zdoom.org/viewtopic.php?f=46&t=28547

Doom Upgraded - AUTHOR Unknown

Most sounds - Id Software

Copyright and permissions:
-----------------------------------------------------------------------
You are NOT allowed to market the mod commercially in any way. Feel free to edit or share this
mod as you please. I would be greatful for any type of credit towards myself (Officer D) when sharing or editing ;)

id Software
https://www.idsoftware.com/

Bethesda Softworks® LLC / Bethesda Game Studios® / Bethesda Studios Montréal Inc.
Bethesda, Bethesda Softworks and Bethesda Game Studios and their respective logos are registered trademarks of ZeniMax Media Inc. in the U.S.

and/or other countries. All Rights Reserved.

Bethesda.net™ is a trademark of ZeniMax Media Inc. in the U.S. and/or other countries. All Rights Reserved.

id® Software LLC

 

Edited by Officer D

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Posted (edited)

Update : Doom Exp v1.1 released

 

changelog :

  • Fixed issue with one of the text messages overlapping with another, when receiving multiple rewards.
  • Added Option to turn On/Off xp sound efx
  • Added Intro/Intermission Art
  • Added Intro/Intermission Music

 

Edited by Officer D

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Posted (edited)

Update : Doom Exp v1.2a released

 

changelog 1.2a :

  • Fixed issue with bleeding items when shot
  • New rank up sound
  • Most monsters now always get stunned with hook

 

Update : Doom Exp v1.2 released

 

changelog :

  • Added many new sounds
  • Added shotgun grapple hook, kind of like Doom Eternal does it
  • Added option to control xp gain (reduce rank up speed for slaughter maps)
  • Added DoomSlayer mugshot by Xtor98
Edited by Officer D

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Posted (edited)

Update : Doom Exp v1.2b

changelog :

  • The shotgun hook will be an unlock-able upgrade now that you get at the rank of 10000xp.
  • Furthermore the hook stun pain chances have been balanced. Since you could pretty much exploit some monster with the stun of the grapple hook. Now monsters like Cyberdemon, Spidermastermind, Arch Vile and Revenant will not always get stunned. It's more of a 50/50 chance.
  • The Shotgun hook upgrade will be visible as a new icon a2xL9oW.png
  • Also Damage indicator icon was replaced with this B9aA3hB.png

 

Small Update:

 

  • There now is a delay for the shotgun hook use. Since you could pretty much spam it before. So now there is a 2-3 second cool-down before you can use it again.
  • Also new sounds have been added the the grapple hook.

 

Updates Doom Exp v1.2c

 

  • The grapple hook now stops momentum for a second to give the illusion being attached to the weapon. Before you could move away from the chain which just looked weird.
Edited by Officer D

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Indeed that would be the case. However, while the quad upgrade takes away the double damage, the double damage does not take away the quad damage. So you would actually end up having 6x damage after reaching the 50%. There isn't any indicator currently tho that would tell you this. Something to add on the to-do list.

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