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[bug] Doom 2 White texture bug and Very fatal error bug "Access Violation - tried to read address" (GZDOOM)

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Posted (edited)

So I recently picked up doom 2 to play on my rotten potato laptop and been running into the two bugs listed in the title above.


I noticed the white texture bug happens more often when I use mods (brutal doom, Ultimate doomvisor,Doommetalvol4) but it also happens when I just run the (map 2 is even worse when it comes to the amount of white textures) doom 2 was alone screens


As for the very fatal error "Access Violation - tried to read address" the crash log and etc is in the zip and some extra info about my potato laptop (the crash usually happens when I click on the exit)


I'm using GZDoom v3.5.0 vintage 32-bit



OS Name    Microsoft® Windows Vista™ Home Premium
Version    6.0.6002 Service Pack 2 Build 6002
System Manufacturer    Gateway
System Model    M-1617
System Type    X86-based PC
Processor    AMD Turion(tm) 64 X2 Mobile Technology TL-58, 1900 Mhz, 2 Core(s), 2 Logical Processor(s)
BIOS Version/Date    Gateway 90.02, 8/2/2007
Hardware Abstraction Layer    Version = "6.0.6002.18005"
Installed Physical Memory (RAM)    2.00 GB
Total Physical Memory    1.62 GB
Available Physical Memory    399 MB
Total Virtual Memory    3.49 GB
Available Virtual Memory    2.02 GB
Page File Space    1.92 GB



Hoping someone can help me out or am I out of luck with my bad laptop?



Edit: got help from zdoom forum like Mordeth said and just wanted to post the thread here to help any one in the future who has the same problem since it seems so far my crashing and my white textures has been fixed



Edited by DHaze

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 It crashes inside the amd OpenGL driver, as expected.

 Seems it's running out of video memory, if you play with any HQ resize mode try disabling it. Also set gl_renderbuffers to 0.

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