TontonMayonnaise Posted August 12, 2018 (edited) [deleted by user] Edited September 20, 2020 by TontonMayonnaise 3 Share this post Link to post
eharper256 Posted August 12, 2018 You probably want to outline more details of the mod and show some screenshots of what it does to gather more interest. 0 Share this post Link to post
TontonMayonnaise Posted August 13, 2018 (edited) [deleted by user] Edited September 20, 2020 by TontonMayonnaise : video added 5 Share this post Link to post
Empyre Posted August 13, 2018 If you are unsure of your mapping ability, maybe you can make this a game-play mod for other maps. I would play it. 1 Share this post Link to post
TontonMayonnaise Posted August 14, 2018 (edited) [deleted by user] Edited September 20, 2020 by TontonMayonnaise : link added 0 Share this post Link to post
Ermin Posted August 14, 2018 This looks interesting. I'll be following this. are all the resources original, because they dont look familar to me? If you need help with anything or just some one to test and give a honest opinion then inbox me. 1 Share this post Link to post
TontonMayonnaise Posted August 15, 2018 (edited) [deleted by user] Edited September 20, 2020 by TontonMayonnaise 1 Share this post Link to post
Walter confetti Posted August 16, 2018 Looks pretty interesting... is this inspired by 50s sci-fi b-movies? 0 Share this post Link to post
TontonMayonnaise Posted August 17, 2018 (edited) [deleted by user] Edited September 20, 2020 by TontonMayonnaise 2 Share this post Link to post
TontonMayonnaise Posted August 19, 2018 (edited) [deleted by user] Edited September 20, 2020 by TontonMayonnaise 0 Share this post Link to post
JadingTsunami Posted August 19, 2018 Cool idea. From a level design perspective, I think you've focused primarily on visuals and mood/realism (which are both excellent, by the way), and less on interesting encounters and situations for the player to adapt to, which is what you're reacting to when you say the levels are "not fun." The gameplay is mostly linear and hit-scan enemies, with nonlinearity being introduced with "side rooms" that the player can explore if they want to but might skip altogether and not miss too much. One way to get out of this mode is to entice the player into the next "area" or room by tempting them with a cool visual that makes them want to explore (maybe light up one of the government logo signs you made and put some interesting lit up computer screens nearby with text to read). Another way is to show an area with power ups or guns that is inaccessible but can be reached by checking in various doors or rooms. Once there you have opportunities to create interesting encounters. Take an example of an operating theater with an alien being operated on in the center, and once you enter, you find the upper decks of the theater are full of human scientists, and some guards with guns who are now shooting down at you. You try to exit but an alarm sounds and guards start rushing in. You have to fight back and maybe find a vent to climb into to escape. These kinds of situations can create interesting encounters. You'll need to expand beyond hit-scan enemies at some point if you want to go beyond "Wolfenstein-like" level design. 2 Share this post Link to post
TontonMayonnaise Posted August 19, 2018 (edited) [deleted by user] Edited September 20, 2020 by TontonMayonnaise 0 Share this post Link to post
Job Posted August 19, 2018 Pretty cool, although I think it would look more authentic if the humans you defeat are vaporized or melt into a pile of ashes. The gore feels out of place. 0 Share this post Link to post
TontonMayonnaise Posted August 20, 2018 (edited) [deleted by user] Edited September 20, 2020 by TontonMayonnaise 0 Share this post Link to post
TontonMayonnaise Posted August 23, 2018 (edited) [deleted by user] Edited September 20, 2020 by TontonMayonnaise 1 Share this post Link to post
Empyre Posted August 23, 2018 I went to download it, and it said I already have it. Did you make changes and upload with the same file name? That's a no-no. If people are trying to play this in coop, different players will have different versions with the same file name, and they won't be able to play it together. Use version numbers in the file name to make sure that doesn't happen. 0 Share this post Link to post
TontonMayonnaise Posted August 23, 2018 (edited) [deleted by user] Edited September 20, 2020 by TontonMayonnaise 0 Share this post Link to post