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Xyzzу

Stratospheric Domain - My first Hexen map

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Welcome one, welcome all to floating death in the sky! This will probably be my only map for Hexen, considering the time spent on this and me having such a rough time dealing with hardcoded inconveniences with this game ("inconveniences" might be an understatement -_-). This map contains a hidden bonus fight, with the reward being a new item that I made myself in DECORATE. This map has a few autosaves, but I'm sure you can turn them off in the menu if you'd like. I'd estimate the playtime is about 10 to 15 minutes, depending on how you approach this.  Hope you aren't afraid of heights; jumping is DISABLED!

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Screenshots/gifs:

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GIFs:

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Music is "Zedek's Tomb" from this game.

 

Needs GZDoom and its GL (hardware) mode to play!

Download

Edited by Xyzzy01

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Are you not supposed to be able to jump? I have jump bound and it works in regular Hexen but pressing the button in this map does nothing.

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Ah, right I knew I forgot something. Jumping is indeed disabled as it breaks at least one area.

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3 minutes ago, Xyzzy01 said:

Ah, right I knew I forgot something. Jumping is indeed disabled as it breaks at least one area.

Huh... Well that's kind of unfortunate, because jumping was "a thing" in the original Hexen. So changing that makes it feel less like Hexen.

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Hmm yea, disabling jumping in Hexen seems backwards. Would it take too much effort to edit the areas with it in mind?

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Yes, you can completely bypass the "island of pots" by jumping over them for example. Sorry, but I'm not enabling jumping nor changing the map's design for it.

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You realize people can re-enable it from the options even if the MAPINFO has it.  If they want to cheat, let them cheat, it's their choice.

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8 hours ago, Impboy4 said:

You realize people can re-enable it from the options even if the MAPINFO has it.  If they want to cheat, let them cheat, it's their choice.

Even though I agree that people will cheat if they want to, it's still reasonable to have jumping disabled so that people at least know that it might sequence break something in the map, for example.

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