this texture pack is perfect for me as it seems the right level of urban decay for the storey/design i think i have settled on
anyway the textures are too dark i think.... does anyone have a strategy for dealing with this?
I was thinking write a python script to run graphics magic and pop them textures in my pk3, i wondered if anyone had a texture brightness strategy? I want to brighten them I imagine sure but that's gonna "wash" them out right? so the dark will no longer be dark, so perhaps i adjust contrast as well?
so i was almost hesitant to ask as yeah i think i have the technical solution with my scripts, but what is the artistic one to bring these textures in line with what seems normal brightness (i find all the AVP2 ones, the Blood ones, the Shadow Warrior.... they all line up, i wonder if it was a particular quality of Kingpin itself that being set mostly in an eternal dark place it's actual lighting is done through texture somewhat (you have multiple textures that look rather similar, but are different shades)
anyway any guidance for light level in general links, another thing that bothers me is i cannot find a Doom lighting style guide anywhere, i'm assuming about 128 is normal, -16 on that seems dark... this is really important as you need moodiness but not to upset players by pissing them off with loads of darkness, forcing them to play with increased gamma
this texture pack is perfect for me as it seems the right level of urban decay for the storey/design i think i have settled on
anyway the textures are too dark i think.... does anyone have a strategy for dealing with this?
I was thinking write a python script to run graphics magic and pop them textures in my pk3, i wondered if anyone had a texture brightness strategy? I want to brighten them I imagine sure but that's gonna "wash" them out right? so the dark will no longer be dark, so perhaps i adjust contrast as well?
so i was almost hesitant to ask as yeah i think i have the technical solution with my scripts, but what is the artistic one to bring these textures in line with what seems normal brightness (i find all the AVP2 ones, the Blood ones, the Shadow Warrior.... they all line up, i wonder if it was a particular quality of Kingpin itself that being set mostly in an eternal dark place it's actual lighting is done through texture somewhat (you have multiple textures that look rather similar, but are different shades)
anyway any guidance for light level in general links, another thing that bothers me is i cannot find a Doom lighting style guide anywhere, i'm assuming about 128 is normal, -16 on that seems dark... this is really important as you need moodiness but not to upset players by pissing them off with loads of darkness, forcing them to play with increased gamma
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