Pirx Posted September 2, 2018 4 hours ago, Eris Falling said: Left-Right Top-Bottom: 32in24-14 MAP27, 32in24-7 MAP11, PRCP MAP15, PRCP MAP25, 32in24-12 MAP31, 32in24-12 MAP30, BTSX E2M26, 50 Shades of Graytall MAP15, dead.air, dead.wire, HYMN E1M7, DMP2013L MAP01 Recognized some of those right away. One can't forget those after seeing the automap. 0 Share this post Link to post
elend Posted September 2, 2018 I really really like those two last ones! 0 Share this post Link to post
valkiriforce Posted September 2, 2018 (edited) I could probably flood a thread like this with a bunch of map layouts I really like but I'm going to restrain from doing so. Eternal Doom, MAP04 Alien Vendetta, MAP20 Alien Vendetta, MAP10 Edited September 3, 2018 by valkiriforce 5 Share this post Link to post
elend Posted September 2, 2018 But that‘s what this thread is for! I also see a gnarly looking skull in the upper right corner of the second map. 0 Share this post Link to post
valkiriforce Posted September 3, 2018 Memento Mori, MAP15 Memento Mori II, MAP27 Interception, MAP27 Plutonia 2, MAP09 Plutonia 2, MAP17 6 Share this post Link to post
franckFRAG Posted September 4, 2018 On 8/31/2018 at 6:34 PM, DMPhobos said: Dobu Gabu Maru Is well known for making really beautiful map layouts Reveal hidden contents Saturnine Chapel Here's one i personally like due to it's curvy design, its map 16 from Interception by FranckFRAG Hide contents It's maybe nothing, but I regret many having written my name so gigantic x) 5 Share this post Link to post
ella guro Posted September 7, 2018 (edited) always liked how Map 20 from A.L.T. looked in the editor 8 Share this post Link to post
Danlex Posted October 16, 2018 Before this topic dies, I want to share some beautiful layouts from Tarakannik 3 (TARAKAN3.wad) by Sasha All the 43 maps of this wad have similar layouts, and they are "chillax difficulty". 9 Share this post Link to post
Antnee Posted October 16, 2018 (edited) Spoiler 47 hours build time, over 3 linedefs. Extreme use of angles but a curious lack of curves make for a truly interesting, yet somehow oldschool layout. And yes, the gameplay is just as good as the geometry. 19 Share this post Link to post
Deleted_Account Posted October 16, 2018 (edited) 55 minutes ago, Antnee said: Reveal hidden contents 47 hours build time, over 3 linedefs. Extreme use of angles but a curious lack of curves make for a truly interesting, yet somehow oldschool layout. And yes, the gameplay is just as good as the geometry. The moment I gazed upon on your map, I knew I stumbled upon something special. It was a humbling and character-building experience. There is perhaps no better demonstration of the folly of human conceits than this Doom map layout. 7 Share this post Link to post
Empyre Posted October 17, 2018 I imagine it would be hard to find the exit in that map. 2 Share this post Link to post
Dragonfly Posted October 17, 2018 When a map is as engaging as this particular work of art, you won't want to exit. 7 Share this post Link to post