Deadwing Posted September 3, 2018 It depends on what kind of mapset you want to create and how you want to communicate that to the player: An early Cyberdemon might mean that this will be a very difficult mapset pretty early on, or maybe a gimmick based-one. But then, the Cyberdemon doesn't need to be a huge threat, so you might want to introduce early to create a remarkable level early in a mapset (since normally early levels are just "filler"), where the player easily kills him by telefragging or with a BFG (why not?). It also makes sense to ask this regarding how your mapset will build-up through the levels. Will it get harder? Will it have late slaughter maps? Or will it be similar through the whole experience? Are you going to slowly introduce the weapons and enemies? You might want to think less about the map and more about the mapset experience, how it is contextualized and how it will build-up. 1 Share this post Link to post