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Roofi

Your most beautiful layout(s) in your doom mapping carreer.

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Complex = Beatiful? No, really, i love what i am seeing, those maps are insane, very complex, i would love to play them.

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48 minutes ago, D88M said:

Complex = Beatiful? No, really, i love what i am seeing, those maps are insane, very complex, i would love to play them.

I remember a member on the Doom Forums, not sure if it was New Doom Forums, or if it was here, but he made this map that had a depiction of 7 swords, and was very symmetrical.  Never got to play it, but it looked real nicely done.  I had made maps 'years' ago, but you know, formatting happens, or you forget to save old works :/

 

Maybe I'll get back into making maps again.  It's been forever since I've done any of that though.  Actually now that I think about it, I did my own take on The Stygian Abyss, but in Doom.  I wasn't trying to copy any map or anything, more of, the low ceilings and the dark, dark hallways, that was the feel I was trying to go for, and it was a kind of series.  As in, the exit from E1M3 would be the start location in E1M4.

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7 minutes ago, DMPhobos said:

I make really ugly map layouts, but if a were to choose a map with a distinctive layout it has to be this one
0r5fzia.png

Also if you ignore the ugly exterior sectors on the upper right, this one is alright i guess
 

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bgp04KI.png

 

 

The map on the bottom, is kind of like maps I was making, and the map up top, are maps I want to make, but I quickly run out of ideas as I'm working on it lol.

 

Is this using just the default textures with retres.wad?  Or are there other resource wads out there?

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7 minutes ago, DoomMan007 said:

 

The map on the bottom, is kind of like maps I was making, and the map up top, are maps I want to make, but I quickly run out of ideas as I'm working on it lol.

 

Is this using just the default textures with retres.wad?  Or are there other resource wads out there?

First one uses nova texture pack, second one uses gothictx along with other textures

Don't worry too much about it, my earlier maps were rather messy but this year i got to improve my skills, you'll get there and make great map layouts if you keep honing your skills :)

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9 hours ago, Bridgeburner56 said:

If you like geometric precision then have I got something for you
 

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And these are older maps from before I moved to UDMF and GZDoom so all lighting was manually done with sectors
 

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 WARNING: SO MANY LINES

 

Amazing. How many hours does building something like this take?

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