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timmie

Heh

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So ZDoomGL now supports JDoom style hires textures. Only TGA's work right now, but I'll be working on the other formats tonight (png, etc)...

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Ok, got formats other than just TGA working now (OpenIL is damn cool). Some screenshots for your viewing pleasure:

http://members.shaw.ca/timstump/images/zdoomgl_31.jpg (Doom2)
http://members.shaw.ca/timstump/images/zdoomgl_32.jpg (kzdoom7, so you know I'm not pulling your legs)

Basically, I can support any image OpenIL supports, which is alot. I only do checks for TGA's and PNG's right now, but that is very easily expanded.

http://openil.sourceforge.net/features.php

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Ct_red_pants said:

will you package some in with zdoomgl release?


Hmm, probably not, but I'll make sure to provide links to places to get the textures.

For instance, the textures I'm using in those screenshots are from http://switch.to/doom2textures

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sweet jimminy crickets. hi-res textures were the icing on the cake that i was waiting for. that's awesome that they're already in there. oh yah, i forgot to mention, that version you sent me doesn't do full screen resolutions properly. It's in a box the size of the selected resolution in the upper right corner of the screen, but it's not in a window :/ and it's not fullscreen. i dunno, maybe i'm retarded.

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digit@l_pimp said:

sweet jimminy crickets. hi-res textures were the icing on the cake that i was waiting for. that's awesome that they're already in there. oh yah, i forgot to mention, that version you sent me doesn't do full screen resolutions properly. It's in a box the size of the selected resolution in the upper right corner of the screen, but it's not in a window :/ and it's not fullscreen. i dunno, maybe i'm retarded.

Hmmm, that latest version did that to me too, but only once. I ran it again and it worked just fine...

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