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der_einzige

How to make level exits send to the next map

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Right now, I have a level exit (243 - End Normal) in my wad as MAP01, and another map as MAP02, but yet when I start the game, going to the MAP01 exit only brings up the normal game end (this), however does not take me into MAP02. When I type "MAP MAP02" in the console, I can enter MAP02, however, but I want to enter MAP02 through the game itself.

 

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If all you want to do is go to the next map, then skip the fancy extended linedefs and use the core ones?  If it's a switch use line type 11 and if it's a walkover line use line type 52.

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He's using Doom-in-Hexen format, which isn't what he should be doing if he has to ask the questions of a beginner. He should be using Doom-in-Doom format at the most, which supports those linedef specials.

It seems to me that you need a MAPINFO lump. Create a new MAPINFO lump and write this:

map MAP01 "My Cool Map"
{
 next = MAP02
 music = D_RUNNIN
 sky1 = sky1
}

 

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4 hours ago, Aquila Chrysaetos said:

He's using Doom-in-Hexen format, which isn't what he should be doing if he has to ask the questions of a beginner. He should be using Doom-in-Doom format at the most, which supports those linedef specials.

It seems to me that you need a MAPINFO lump. Create a new MAPINFO lump and write this:


map MAP01 "My Cool Map"
{
 next = MAP02
 music = D_RUNNIN
 sky1 = sky1
}

 

I already had MAPINFO but missed the "next = MAP02" part. Cheers!

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On 9/6/2018 at 12:30 AM, Aquila Chrysaetos said:

He's using Doom-in-Hexen format, which isn't what he should be doing if he has to ask the questions of a beginner. He should be using Doom-in-Doom format at the most, which supports those linedef specials.

 

I started with UDMF and had no problems.

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