Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
lazygecko

What was the first game with texture resolution options?

Recommended Posts

Just an inane question which popped into my head.

Texture resolution was pretty much a non-factor in earlier 3D games from the early to mid 90s since they would be tiled rather than stretched across surfaces. The first games where I remember this being natively in the graphics settings was probably from 1998 onwards. I know it was technically possible to mess with mipmap settings and whatnot using console/config commands in Quake, but I wouldn't say that counts.

Share this post


Link to post

The earlier game I can think of is Quake 2, from 1997. I'm not sure if it was exclusive to the OpenGL renderer or not, but there was a slider for adjusting texture quality on the video options.

Share this post


Link to post

Did Unreal expose that in the menu?  I know it can do stuff under-the-hood like Quake can.

 

EDIT: Unreal was 1998 anyway

Share this post


Link to post

A good question. First game I played with adjustable tex resolution was Quake 3 if I good remember. Don't remember it in Unreal, but Unreal had special advanced menu, maybe there was something like that in there.

Share this post


Link to post

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now
×