lazygecko Posted September 6, 2018 Just an inane question which popped into my head. Texture resolution was pretty much a non-factor in earlier 3D games from the early to mid 90s since they would be tiled rather than stretched across surfaces. The first games where I remember this being natively in the graphics settings was probably from 1998 onwards. I know it was technically possible to mess with mipmap settings and whatnot using console/config commands in Quake, but I wouldn't say that counts. 0 Share this post Link to post
KVELLER Posted September 11, 2018 The earlier game I can think of is Quake 2, from 1997. I'm not sure if it was exclusive to the OpenGL renderer or not, but there was a slider for adjusting texture quality on the video options. 0 Share this post Link to post
david_a Posted September 11, 2018 (edited) Did Unreal expose that in the menu? I know it can do stuff under-the-hood like Quake can. EDIT: Unreal was 1998 anyway 0 Share this post Link to post
Teder Posted September 11, 2018 A good question. First game I played with adjustable tex resolution was Quake 3 if I good remember. Don't remember it in Unreal, but Unreal had special advanced menu, maybe there was something like that in there. 0 Share this post Link to post