AxelMoon Posted April 28, 2019 (edited) I really love that rifle over the pistol! It's a great looking replacement, and these assets you have going for the project is really quality looking stuff! 0 Share this post Link to post
Wereknight Posted December 25, 2019 Well sigh... tsk, I'm back to work on the visuals once again. Thanks to me I'm back and army now is a forbidden place for me (thank god) Now, continuing to work. I re-considered whole weapon look and do some overhaul and replacements for weapons. 0 Share this post Link to post
Wereknight Posted December 27, 2019 (edited) Lemme bump this again. Now with some content. I took arsenal re-vision recently so now it's more hi-tech, sci-fi-ish and, sadly, more generic. Well I don't see some previous designs fitting anymore... well except old RL therefore BFG took some resemblence from it. Therefore chainsaw, shotgun and enercannon (plasma gun if you so desperate) keep to have similar design with some improvements. 9 Share this post Link to post
Wereknight Posted January 1, 2020 (edited) Another day, another bump (and that's all cuz I'm all alone here... well THAT'S IS EXPECTED, probably, so I have no problems with that) So, it's time to introduce you our first new "citizen". Meet the roamer. This is what would be our lost soul persona. And yeah... whole sprites style become more sharp and contrast. You can see this just by looking at weapons sprites. 8 Share this post Link to post
Wereknight Posted January 4, 2020 Uhuh. Right. We have STARTAN collection. 9 Share this post Link to post
AxelMoon Posted January 13, 2020 Gotta say, this is some quality work so far, Wereknight. Well done! I'm certainly surprised to see this still truckin' 0 Share this post Link to post
Wereknight Posted January 16, 2020 (edited) Another post to bring this thread up Here they are, the teleportation technology pads. Actually, I have bit more to show but I'm too lazy to post anything else after sleepless night 8 Share this post Link to post
Wereknight Posted February 27, 2020 That's me again... well, I've brought bad news this time, I have faced with unfortunate setbacks because: 1) My OS decided to give me reason for emotional breakdown cuz when I turned my laptop off it showed CSoCF (Cyan Screen of Continious Failure as I call it. Well, you know, win10, shit might happen too)... and then I lost everything. Literally. My OS just died and someone quite "smart" from my relatives trashed both hard drives... sigh. 2) Our lead got some... ideas? Changed plans? I can't say for sure but I've got to stop working on tPD for a month... that's not what I wanted at all since I work on this for quite long time already. Therefore... we start from nothing again... sigh. And I mean it. Unfortunately. Well, anyway, I have something to show anyway. This is new melee. Boingo convinced me to try make sprites that will present some sort of knife\dagger\idunnowhatitis thing attack. That's not a hand drawn thing, obviously. Right. But I'll paint over this and will tweak some "lil' troubles" that you may notice here. So yeah I change my politics and from now on I'm not gonna sprite weapons from scratch. It's cool to be able too, no doubt, but... Do you know how painful it is to not be able do right reload animation? or melee attack that would not look like you pat something with latex dildo? Well yeah. On positive side this might speed up my work and sprites will come faster. Making a weapon model takes 1-4 days to me (not just model itself but textures, rigging and animation too) so I think if I'll be able to work little by little I'll post progress each week. That will include monsters too, with time, we haven't got to conclusion what our bestiary must look like. 6 Share this post Link to post
Hcoop111 Posted February 27, 2020 Keep up the work my friend liking alot of what im seeing..dont lose heart! Will follow this! 2 Share this post Link to post
Wereknight Posted February 27, 2020 22 minutes ago, Hcoop111 said: Keep up the work my friend liking alot of what im seeing..dont lose heart! Will follow this! Thanks. I don't lose everything... well except of patience but that's not a thing for discuss. 0 Share this post Link to post
Wereknight Posted February 28, 2020 as I said. once per week. But I'm unemployed atm so I have more time for this stuff yet. pistol pre-edit render. Yup. Hideous. Lovely. 7 Share this post Link to post
Wereknight Posted March 6, 2020 Okay so, I got it. Don’t mind the look of it, these are just rendered meshes to paint over. 8 Share this post Link to post
Wereknight Posted March 8, 2020 sigh... Hi there, once again. Have some news for you and they are bit unpleasant... well for someone. I'm out of project at this moment of time space and something-something etc-etc. Reasons are simple: cuz life demands changes. I'm going to stop working on everything I've worked on so far because I have some troubles with health (eyes in particular.... yeah, that's unpleasant). On top of that, I finally managed to get new job after army but this job will steal all my time atm. Thread will remain semi-active I think. Boingo have all avaible stuff I've done (at least what have been sent to him) so maybe there will be something. Maybe new release, even. Nere know for sure, heh. See ya fellas. 9 Share this post Link to post
MrFlibble Posted June 5, 2020 I love your art and these images are really stylish. Kinda reminds me of some probably late 80s or early 90s animation I watched on TV as a kid (this one comes to mind, although the visuals there are somewhat brighter). Great job! 0 Share this post Link to post
MikeyScoots Posted June 6, 2020 On 2/28/2020 at 12:12 PM, Wereknight said: as I said. once per week. But I'm unemployed atm so I have more time for this stuff yet. I knew I wasn't the only one! This stuff looks amazing my guy. 0 Share this post Link to post
Wereknight Posted June 26, 2020 (edited) Let the Unseen One decide for you Edited June 26, 2020 by Wereknight 12 Share this post Link to post
Walter confetti Posted June 26, 2020 These pics are made for what purpose? Title, intermission or ending? 1 Share this post Link to post
MrFlibble Posted June 26, 2020 One thing I need to point out, the images in 320x200 will be stretched by any source port to account for the aspect ratio. So the red planet in the previous post for example, will look oval and not round. The faces and other objects will be also stretched vertically, possibly distorting their proportions. Unless you're doing this on purpose -- quite a few original DOS games had certain images not corrected for aspect ratio, like the notorious Earth screen in X-COM -- it might be a good idea to "squash" the art a bit vertically so that it looks right when it eventually gets into the game. E.g. you might make a 640x480 version of a screen and then downsize it to 320x200, and use this downscale as a reference for the final version that goes into the game. 1 Share this post Link to post
Wereknight Posted June 26, 2020 4 hours ago, Walter confetti said: These pics are made for what purpose? Title, intermission or ending? last 4 ones (that being said, excluding one with planet and cosmic ship) are intermission screens. 1 Share this post Link to post
Walter confetti Posted June 27, 2020 Ok. I don't remember, but i think that this project uses ultimate doom IWAD as a base, right? 0 Share this post Link to post
Wereknight Posted June 27, 2020 Indeed, therefore graphics require more compassion, will and time to make. 4 Share this post Link to post
Wereknight Posted July 17, 2020 (edited) The pew-pew uranium pellets power. Yes it's finally have angled reloading frames. The miracle has come to be truth. 6 Share this post Link to post
Wereknight Posted July 27, 2020 NEVERMORE. IT'S DONE. Arsenal is ready, let's hunt space fanatics, abominations and psyched aliens some day. 13 Share this post Link to post
MrFlibble Posted July 29, 2020 Awesome stuff. At first I thought the big red thing was the BFG but it's the chainsaw counterpart, right? Cool. You know what, your HUD weapon design kinda-sorta reminded me of Wrath of Earth a bit. 1 Share this post Link to post
Wereknight Posted August 7, 2020 Pickups for most of the stuff. Weapons were ecluded from this picture, I guess I posted them somewhere already. 9 Share this post Link to post
Wereknight Posted August 14, 2020 Me again. Another update, obstacles are ready, basically, but some of them, as well as some pickups, need to be animated, therefore they need additional detail. Yeah you can see torches there, somewhere, but without fire yet, as well as dead juggernaut that must to burn. 9 Share this post Link to post