Wereknight Posted September 6, 2018 (edited) Okay, since @Boingo spoiled that I'm involved into this project it makes sense to make one of developement threads. This one is Show-room of some sort, right. I've started work on tPD' visuals 2 months ago while I had vacation. Now it's a bit problematic but graphics machine still work in my head... even if it brings me suffering (thanks to my job for that). There, I'll be putting some progress on how things are look both outside and directly in game. So you'll be able to see is it really worth of your attention or not (depends on 'different people have different tastes" cliche). OP will be separated into 3 parts: text part (this one exactly, what a coincidence, really), TPD related stuff I've done and in-game screenshots showing how does it look directly in TPD. ===== IMPORTANT NOTICE: Don't forget that everything is subject of any possible change and is not a final product. No one guarantees all these sprites will be included into game. SPRITE WORKS\\ Weapons Spoiler Map stuff (obstacles, dead bodies, etc.): Spoiler UPDATE 09.23: all torches done now https://i.imgur.com/ezT7xfN.png There are bit more to show, but I'll post that later. IN-GAME SCREENSHOTS \\ Same as said above. will upload them later a bit. Edited September 22, 2018 by CWolf 35 Share this post Link to post
AxelMoon Posted September 7, 2018 I honestly love these! They're very unique! 0 Share this post Link to post
MrFlibble Posted September 8, 2018 19 hours ago, BillyBlaze said: I honestly love these! They're very unique! I completely agree, you have a distinct art style, great job! ^_^ So some of the weapons will not be centred? 0 Share this post Link to post
Wereknight Posted September 19, 2018 alright, here's update: I've finished small red torch. Must to say it's not that easy to combine giger vibes with visage of maniacal zealous people affected by some extraterrestial shize. 3 Share this post Link to post
Dexiaz Posted September 20, 2018 You did it great, looks very "qualitatively" 0 Share this post Link to post
Wereknight Posted September 22, 2018 So, all torches done... lucky me... 10 Share this post Link to post
ETTiNGRiNDER Posted September 22, 2018 I like the direction this seems to be going in. 1 Share this post Link to post
Wereknight Posted September 23, 2018 alright, let's talk about monsters a bit. Here's some ideas for them. important note: first sprites appears as tPD main hero. other gentlemen are result of genetic awkwardness 3 Share this post Link to post
fraggle Posted September 23, 2018 Heads up that I've moved the TPD threads into Wads & Mods since it's not really Freedoom-related. 3 Share this post Link to post
Walter confetti Posted September 23, 2018 1 hour ago, CWolf said: alright, let's talk about monsters a bit. Here's some ideas for them. important note: first sprites appears as tPD main hero. other gentlemen are result of genetic awkwardness Is that... freiza? From dbz? 4 Share this post Link to post
Wereknight Posted September 23, 2018 13 minutes ago, fraggle said: Heads up that I've moved the TPD threads into Wads & Mods since it's not really Freedoom-related. I wonder if @Linguica will allow us have our own sub-section in "special interest" later... okay, thank you. 12 minutes ago, Walter confetti said: Is that... freiza? From dbz? I can not say for sure why you all see him there... No, that's not him. 2 Share this post Link to post
Walter confetti Posted September 23, 2018 Well, it pretty resembles his design... https://goo.gl/images/AY2qm3 3 Share this post Link to post
Wereknight Posted September 26, 2018 (edited) little update: so now we have full enemy roster... maybe. Last enemy design isn't finished, yet. EDIT: Edited September 27, 2018 by CWolf 8 Share this post Link to post
Wereknight Posted October 4, 2018 So I've started to make first hero sprites... 0 Share this post Link to post
MrFlibble Posted October 4, 2018 On 9/26/2018 at 8:44 PM, CWolf said: little update: so now we have full enemy roster... maybe. I definitely like the giant mecha Mastermind, the Baron, Caco, Soul and Pinky counterparts, not sure about the rest. The zombie replacements look kinda smallish. 0 Share this post Link to post
Wereknight Posted October 12, 2018 Progress takes eternity for moving. Thanks to my job, I just barely have time for my needs. 0 Share this post Link to post
Wereknight Posted March 10, 2019 (edited) we are one. But we are shattered, deranged shadow of ourself so we now are many. Quick revival post for those who still have interest in this. Yes developement still going BUT. There's always BUT. Currently I'm dealing with current situation around my unpredictable future. I'm going to get my life back, so I will never deal with army service anymore. That's a good thing tho. Now, on topic: I'm re-doing entire arsenal. Old variants no longer satisfy me and do not belong to vision of how they should look, really. Currently they are all just single sprites, again. and they are pretty RAW. Ultimative weapon still missing, but not for long I guess. 5 Share this post Link to post
ShortedOutFuse Posted March 10, 2019 Great work with the sprites, the art style is very unique yet still blends well with Doom. 0 Share this post Link to post
Doom Marine Posted March 11, 2019 (edited) @CWolf I like what I see. I hope you don't mind that I modified your exploding container for my own use, and credit will be assigned accordingly. -alternative 5 frames- Let me know if you're cool with this. 5 Share this post Link to post
Wereknight Posted March 11, 2019 6 hours ago, Doom Marine said: Let me know if you're cool with this. It's okay, you can use it. 3 Share this post Link to post
Doom Marine Posted March 11, 2019 The frame where the barrel is beginning to crack, is tweaked to match the aesthetics of the explosion frames thereafter. Also now Doom palletted. 0 Share this post Link to post
Wereknight Posted April 18, 2019 (edited) Oh I so regret being that slow... Kinda redoing things AGAIN. Yeah... I'm that kind of idiot. Anyway, here's the thing: I currently redrawn fists, chainsaw and starting rifle. Now I just need to re-do shotgun and make animation for the rest. Throwing some videos so you not get bored for awhile. Spoiler Gotta say, I made slight changes to pallette. Colors look better (more gradation from bright to dark shades) but uh... just look at chainsaw, you'll figure the consequences of such decitions. 4 Share this post Link to post
Gideon020 Posted April 19, 2019 Oh lordy, now I really want to play this bizarre creature when it comes out. 0 Share this post Link to post
Wereknight Posted April 19, 2019 (edited) Here's another one, demonstrating shotgun Spoiler 0 Share this post Link to post
Wereknight Posted April 24, 2019 Well, lucky me! I've finished with arsenal... almost. The only thing remaining are proper reload and on-hold sprites for shotty and plasmagun. 7 Share this post Link to post
Jon Posted April 24, 2019 On 3/11/2019 at 7:40 AM, Doom Marine said: @CWolf I like what I see. I hope you don't mind that I modified your exploding container for my own use, and credit will be assigned accordingly. -alternative 5 frames- Let me know if you're cool with this. Did you mash in some of the original vanilla barrel explosion? It looks really similar. 0 Share this post Link to post
Doom Marine Posted April 24, 2019 22 minutes ago, Jon said: Did you mash in some of the original vanilla barrel explosion? It looks really similar. Yes, that's exactly what I did. 0 Share this post Link to post
Wereknight Posted April 26, 2019 good news, gentlemen. From now we finished with arsenal, it's fully ready. However, due to new palette we have I'll need to re-draw some stuff for it. And re-do some others 5 Share this post Link to post