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TakenStew22

Favorite thing about the Doom games?

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The modding community is definitely the #1 thing, but a significant and less obvious thing would be the gameplay balance. Chaingunners can be a pain in the ass, but they're also squishy enough for you to kill them in one second if you have a semi-decent weapon. And they drop the chaingun, so if you don't have a semi-decent weapon, you will. Revenants are also fairly squishy, have 40% pain chance, and a melee attack that just gives them a disadvantage. Archviles are fast, highly damaging and durable all at once, but they give a lot of time to dodge or just shoot them. Pain Elementals are both durable and annoying, but harmless up close. Lost souls and hitscanners are more prone to infighting. Arachnotrons and Mancubi are both highly dangerous, but easy to hit. And so on. It's really pretty great.

 

But it's hard to appreciate until you play some other FPS and feel the difference. Today I replayed some of Duke Nukem 3d again, and reacquainted myself with the flying drones that not only explode on contact, but dodge projectiles. It's a neat gimmick, but why the hell should an FPS enemy dodge projectiles?! Duke can dodge projectiles, sure, but there's only one Duke, so that's fair enough. A singular boss that dodges projectiles, that would feel appropriate in terms of challenge. Or maybe the opposite, an enemy that can dodge but dies really fast when actually hit. That would make for an interesting gameplay. Those drones don't die fast at all. They soak up a lot of damage, especially for something that explodes on touch. And there's a lot of stuff like this in other games, gameplay mechanics that are clever and innovative at times, but don't feel fun because some parameters weren't tweaked well enough.

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On ‎9‎/‎8‎/‎2018 at 11:14 AM, TakenStew22 said:

Not to self: Don't post so many times day (apparently Doomworld has a post limit).

The limit gets higher/goes away completely if you rank up.

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