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birb.

My Question 2 (RESOLVED).

Question

image.png.5e8cb5872e12129ed4f6ddc95ede518f.pngHi, do you know the question I asked before? I said it wrong, I meant how to create a THINGS in doom builder (Print)

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Create it in DECORATE or ZScript, give it an editor number in DECORATE or ZMAPINFO, and to put it in a category, use //$Category in its DECORATE or ZScript code.

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On 10/09/2018 at 17:54, Gez said:

Crie-o em DECORATE ou ZScript, forneça um número de editor em DECORATE ou ZMAPINFO e, para colocá-lo em uma categoria, use // $ Category em seu código DECORATE ou ZScript.

image.png.21041c48ca6b3106b2011d7ec69ddec2.png      that way?

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No.

 

 

This way:

Actor Whatever : Example 12345
{
	//$$Category Zero Thing
	...
}

You have to put //$Category followed by the name of the category in the actor block. For ZScript, in the actor's Default block.

 

And it's //$Category. Not // $ -- do not put any space in that, otherwise the editor will think it's just a normal comment and ignore it.

https://zdoom.org/wiki/Editor_keys

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8 hours ago, Gez said:

No.

 

 

This way:


Actor Whatever : Example 12345
{
	//$$Category Zero Thing
	...
}

You have to put //$Category followed by the name of the category in the actor block. For ZScript, in the actor's Default block.

 

And it's //$Category. Not // $ -- do not put any space in that, otherwise the editor will think it's just a normal comment and ignore it.

https://zdoom.org/wiki/Editor_keys

and how i add a sprite?

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To display in the editor? //$Sprite

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31 minutes ago, Gez said:

Para exibir no editor? // $ Sprite

When I go to test, this error appears, what do I do?image.png.2e867fc291484383a4e0e09c22ff3353.png

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44 minutes ago, Gez said:

Para exibir no editor? // $ Sprite

image.png.bbd9c417a31d7f967880c93ce615d882.pngand the sprite are invisible :/

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Looks to me like you have spectacularly messed up. Most likely copy-pasted a lot of stuff that shouldn't have been copy-pasted, since GZDoom is yelling at you about you trying to redefine a ton of internal stuff.

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