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furyweb

Sprites 16 rotations

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So just thought I would test and see what 16 rotation would look like on a sprite. Its a doom 3 model that I setup and then converted to sprites. Its also only one frame per rotation for now. What do you recon to the 16 rotation or do you prefer the standard 8?.

 

 

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Oh my, that looks amazing. I would totally prefer those added rotations. But who on earth in hell would do such a mammoth task? That is quite some content, that has to be created for a mod like this. But it looks really amazing and makes the sprites feel more "real" in the 3D world. God, I love it.

 

Damn you for teasing us with this. T_T

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Looks smooth and cool, but 16 frames even though are better than 8 (specially if you are using sprites based on an existing 3D models) is a ton of work to do.

 

The video reminds me of a Doom 2 mod that uses Doom 3 model ripped sprites by a zdoom forum user, named Doomero. It may or may not have used 16 sprite rotations.

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It definitely looks better, but as others have pointed out, updating the original sprites to 16 angles is literally doubling the number of frames. It's an absolutely humungous task, and there just aren't that many sprite artists about who could do it well unfortunately. But it's still nice to see what the feature looks like in action!

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Another video with the hellknight. 16 rotations, 8 animations per rotation, total amount of sprites/frames is 127. This is just an idle pose.

 

 

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managed to find a a download for all the models fully animated and ready for cinema 4d. All I do is add cameras and lighting and then proceed to render out each direction one by one and edit in photoshop and then slade. :D

 

4Nu8aQC.jpg

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Well, keep it up and you‘ll finish this thing eventually. I‘d definitely download this and have a look. Great mod for Doom3 inspired levels.

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