Captain Blacksaw Posted September 18, 2018 What is everyone's favourite doom monster? Mine is the Revenant because of his weird and unusual walk and the difficulty of him :D 6 Share this post Link to post
TakenStew22 Posted September 19, 2018 Cyberdemon. He just looks so badass and he's fun to fight aswell. 3 Share this post Link to post
Lorenz0 Posted September 19, 2018 Revenant. I think he's the most well balanced monster. And very fun to fight against. 0 Share this post Link to post
IncognitoMode Posted September 19, 2018 I love the mancubas, he's so much fun to play against. 0 Share this post Link to post
Gaia74 Posted September 19, 2018 Baron of hell and the cyberdemon why?, they look like the demons of the bible yes i love the angeology and the demonology 3 Share this post Link to post
Hitscanning_scumbag Posted September 19, 2018 def, baron. i remember being in awe of how they were described the doom manual, then seeing two of them at e1m8....incredible. i never really got over that. still my favorite. 0 Share this post Link to post
Unregistered Account Posted September 19, 2018 (edited) Archv... just kidding, The Spider Mastermind (and her cubs) 0 Share this post Link to post
SGS Man Posted September 19, 2018 The Arch-vile by far. It's a speedy and high health monster that has an excellent implementation of hit-scan in a projectile heavy game. The delay to the blast gives you time to retreat or to be aggressive depending on the situation. The blast gives you a vertical launch as well, essentially trading damage for a lot of movement potential. It also resurrects other enemies, making corpses and their distribution matter. It's not only one of the best enemies in Doom, but also in video games in general. 2 Share this post Link to post
Bauul Posted September 19, 2018 I have a lot of love for the humble Imp. They are the stalwart of any good map, the bastion of the classic Doom encounter, and the quintessential monster design. They are the glue that holds together the bestiary. Without the Imp, none of the other monsters would shine nearly as brightly. And you can see their butthole when they die. 5 Share this post Link to post
Lazorinc Posted September 19, 2018 2 hours ago, Lorenz0 said: Revenant. I think he's the most well balanced monster. And very fun to fight against. How in the sam hell are Revenants balanced? They have the strongest projectile attack, second only to a Cyberdemon rocket, which also happens to be homing. They're essentially glass cannons, and I am still baffled to this day as to why people thinks it's a good idea to spam them in maps. Personally, I believe the most well balanced monster would have to be the Hell Knight, and while sure, he might not be the most creative, he definitely fills an important gap in the enemy roster. 6 Share this post Link to post
Lord zarphos Posted September 19, 2018 I have a fondness of cases just as I am quite the d&d and fantasy fan (ps fuckin love the new area designs good work id) 0 Share this post Link to post
Gerardo194 Posted September 19, 2018 (edited) Imps and Demons. I've used their names when registering in some social media webpages. But I love them all! 0 Share this post Link to post
Gabenslair Posted September 19, 2018 Chaingunners. One one hand they're an "easy" way to get a chaingun if you put them at close range, but if you have them perched on a tower that you encounter from far away. Your stuck with having to cover until you quench it's thirst of lead. 0 Share this post Link to post
TakenStew22 Posted September 19, 2018 5 hours ago, Lazorinc said: How in the sam hell are Revenants balanced? They have the strongest projectile attack, second only to a Cyberdemon rocket, which also happens to be homing. They're essentially glass cannons, and I am still baffled to this day as to why people thinks it's a good idea to spam them in maps. Personally, I believe the most well balanced monster would have to be the Hell Knight, and while sure, he might not be the most creative, he definitely fills an important gap in the enemy roster. I agree. Along with Chaingunners, Pain Elementals, and Arch-Viles, Revenants are pretty annoying enemies. 2 Share this post Link to post
Lorenz0 Posted September 19, 2018 6 hours ago, Lazorinc said: How in the sam hell are Revenants balanced? They have the strongest projectile attack, second only to a Cyberdemon rocket, which also happens to be homing. They're essentially glass cannons, and I am still baffled to this day as to why people thinks it's a good idea to spam them in maps. Personally, I believe the most well balanced monster would have to be the Hell Knight, and while sure, he might not be the most creative, he definitely fills an important gap in the enemy roster. Well I think of him as balanced in comparison to the Hellknight. He's more powerful, but also more fragile. Usually fighting a revenant involves shooting him twice with an SSG, and dodging one homing rocket between the shots. And I think that fighting him is fun, for the sole reason of dodging his homing rockets, which forces you to maneuver in a more unusual way than you do most of the time. They're easy to kill, and they kill you easily. They make for some interesting encounters. 0 Share this post Link to post
SGS Man Posted September 19, 2018 8 hours ago, Lazorinc said: How in the sam hell are Revenants balanced? They have the strongest projectile attack, second only to a Cyberdemon rocket, which also happens to be homing. They're essentially glass cannons, and I am still baffled to this day as to why people thinks it's a good idea to spam them in maps. 2 Revenants may have high damage projectiles, but they're much slower than the Cyberdemon's rocket. You can practically dodge Revenant rockets on reaction (unlike the Cyberdemon's which require you to bait them out). If you dodge well and are close enough, even the homing rockets will struggle to hit you. Homing rockets can also be controlled into infighting. Plus, as you said, they're glass cannons, so you can dispatch them easily with a couple of SSG Blasts or Rockets. Revenant spam is fine since Revenants die easily to Rockets, Plasma, and BFG blasts, so you're just forced to contend with a mass body of projectiles (some of which are homing). You treat the homing ball of death the same way you treat a single homing rocket. Revenant spam can get really grindy/tedious though. I think Scythe MAP30 is a testament to that. 1 Share this post Link to post
Akenore Posted September 19, 2018 From OG Doom, the Shotgun Guy. Close runner up is probably the Zombie Guy. From mods, I really like the Nemesis enemies from Clusterfuck. Hard as fudge to kill. OH and the smg guy from Project Brutality!! 0 Share this post Link to post
Marlamir Posted September 19, 2018 Definitely Hell knights and cacodemons. They are well ballanced and even in bigger group they are fairly fun to fight. 1 Share this post Link to post
OliveTree Posted September 19, 2018 In terms of raw monster design, Cacodemon all the way. If there was ever a mascot to the doom roster, it'd be that Cacodemon. But if I had to say which monster is most fun to fight...I mean, can I choose a small group? Doom monsters aren't designed for one on one fights as much as bigger fights with lots going on. But I've always been super fond of a good old zombie pinky imp group if handled right. It's such a masterful dynamic that every other enemy in the game is some variation on those three. 2 Share this post Link to post
Capellan Posted September 19, 2018 17 hours ago, Lazorinc said: I am still baffled to this day as to why people thinks it's a good idea to spam them in maps. Revspam annoys me too, but I can see why it happens. They're easy to use and versatile. Ease of use: Boss monsters, Mancubi and Arachnotron require you to specifically plan architecture that allows them to move through it. Revs can basically go anywhere that a trooper can. Versatility: they aren't a big sack of hit points, allowing fights with them to be fairly brief, they move fast which means they can catch up to a player who has to pause to fight something else or deal with a door, and they have three different attack forms (punch/fast rocket/homing rocket) where other monsters have only 1 or 2. 0 Share this post Link to post
Deleted_Account Posted September 19, 2018 It's going to the Archvile - not only can the fiend set you ablaze, it can also revive fallen comrades undoing all your work. And on top of that all, I'm convinced the creature design was inspired by the 1988 dark fantasy horror film 'Pumpkinhead'. 0 Share this post Link to post
Aquila Chrysaetos Posted September 20, 2018 I love watching the Mastermind eviscerate the other monsters, up to and including the cyberdemon if the map design allows it. 2 Share this post Link to post
Phoby Posted September 20, 2018 Cyberdemon ez. It's always terrifying when one shows up, and hella awesome to kill them. 2 Share this post Link to post
Spectre.Charles Posted September 20, 2018 Imps because they're wicked. 2 Share this post Link to post
seed Posted September 21, 2018 The Arch-Vile for sure. Raising hell and destroying everything that crawls, my kind of guy. 5 Share this post Link to post
Guydoom Posted October 6, 2018 The Shotgun Guy since he's bald and bald people are pretty cool. 2 Share this post Link to post