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mustafa saed

ttga textuers

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okay now that zdoomgl supports tga textuers now
i was wonderin since games like medal of honor,
and return to wolfnstein have tga textures in them
is it possible for some one to rip the textuers
out of those games and put them in a wad. and they would
look the same in zdoomgl just like they were in there
orginal respective games?

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mustafa saed said:

okay now that zdoomgl supports tga textuers now
i was wonderin since games like medal of honor,
and return to wolfnstein have tga textures in them
is it possible for some one to rip the textuers
out of those games and put them in a wad. and they would
look the same in zdoomgl just like they were in there
orginal respective games?


My guess is yes, although you don't have to put them in a wad. ZDoomGL deals with them the same way as JDoom, so you just have to put them in a "textures" directory. When loading the textures, ZDoomGL checks that directory for a TGA/PNG matching the texture name and, if it finds one, uses that instead.

I still plan on supporting hires textures from wads, too, so mappers can make sure that you'll have the textures they want you to have, too. And by hires from wads, I mean TGA/PNG format, since ZDoomGL should also support ZDoom style hires textures (although there are still some problems with that).

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