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Potatoguy

Potato's Eternal Gameplay Analysis

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Doom Eternal looks sick as fuck. I am pissed as a virgin geek that there's no Snapmap, but sacrifices have to be made for what could be the greatest campaign of the decade.

 

I decided to overanalyze the fuck out of the gameplay trailer shown in quakecon, to see what can be dugged up from what we have been shown. Some of the things are damn obvious, while others may not be so, and even surprised me. Anyway, here is my analysis of the gamplay footage. Screenshots and images will be added when I get the opportunity.

 

 

  • Doomslayer is thicc. Like really fucking thicc. Although it seems the armor he’s wearing isn’t modified or improved. It seems more repaired. The blade-mounted left arm has a different armoring fashion and color scheme compared to the green hue the Praedor armor had before. It’s as if the previous armor of the left arm has been ripped off, and someone created new blade-including armor in replacement, but in not the same style. The shoulder-mounted armament seems to bare this resemblance with it. This is probably because of the events of D4’s ending, of when our thicc boi was teleported away to an unknown place. Probably hell or a demon-infested hellhole, where his suit may have been badly damaged.
  • The Super Shotty is not the same one found in D4. Heck, it may not even be from Earth. There’s runic markings on the side barrels and on the grappling hook attachment. The design of it seems more goth-like that western-like of the D4 version. The bandaged hilt, the sharp curve at the butt, and the bluntly rectangular framework makes it seem… hell-like. :P
  • The same can be said for the Rocket Launcher, that is obviously a more hellish design than the UAC counterpart from D4
  • The entire time of watching the trailer, the BFG is strangely absent. Now this shouldn’t be something of note, but I like to point it out anyway. The BFG was revealed pretty early on in D4’s gameplay trailer. Yet in D5/Eternal, it seems to be entirely missing. I wonder if there’s a story-critical reason as to why

 

Now for some gameplay examination, starting from the Hell on Earth portion.

  • The helmet has had its startup visor altered. More hellish symbols, weird runic writing, and a distinct lack of a VEGA logo on it. Where my boi VEGA at? :(
  • From what we see of the HUD’s information, the player is as a mid to end-tier levels of statistics. He has around 7 fuels of Chainsaw, 150HP, and many modifications and weapons ready and loaded. This could be just for the trailer’s sake, but the badassery seen in the gameplay (both in HoE and on the Phobos Base) are of encounters that are probably of the latter half of Doom Eternal. There could be a chance that the air-dash mechanic is a later mobility option not available at the start, just like the double-jumping of D4 was unlocked 5-6 levels later. Take my words with a grain of salt, though. For this could all be just for presentation and not representative of the final product.
  • The Super Shotty has the grappling hook mod. Fucking duh. But it seems to also have another mod behind it too, that is not shown. It wouldn’t make much sense to include a hook icon for the SS if it is the only mod available for it. So there could be another mod for the SS that we may have to experience once the game is release. (Quad-barrel mod? :3)
  • Also the SS uses 1 shotgun shell shot instead of 2. Could be of a stat improvement, like in the last game. (where max-leveling the SS makes it shoot twice, etc)
  • It also seems the shell count for the SS and the Combat Shotty are different. When the combat inspection occurs, pay close attention to the ammo count. It seems to change from 29 to 59 quickly.
  • Doomslayer is the Kool-Aid man. Knocking down walls n shit. Neat new feature, and could possibly be a mechanic used to hide secrets behind walls. Walls you have to punch down that are not obviously telegraphed as in the trailer. So you may need to hump every wall once again to see which one needs thrusting through. Just like the old days…
  • Enemies can also smash through some walls, as we see the Pinky do so in the HoE level.
  • Corpses still disappear. Sorry, guys.
  • The HoE level may take place somewhere in the EU. Why I say that? On the first Mancubus fight (where it is glory-killed), you can see the logo EU Bank behind the flesh-tower. It could be hard to see, but it’s at the top of the screen during that little fight. Can be seen again in the Lava segment.
  • The destroyed store after the first Mancubus encounter says Bailey & Sans/Sons. Any reference majors here?
  • Obviously, there are 2 new enemy types introduced that seem entirely original to D5/Eternal. The flying imps, and the zombie with a gun. Not the possessed soldier, the zombie shambling about with a strapped-on weapon on him.
  • There’s vaulting with pipes. Very yellow pipes. Also yellow flesh columns too are vault-able.
  • Ammo items have had their appearance altered. Rockets have their own singular shells, like the old days. Armor and Health has also been changed, with the nostalgic blue potions and the medikits making a return.
  • Actually, a lot of D5 is paying tribute to the old Doom games (maybe a bit too much, to pandering degrees). Enemy designs like of the prior incarnations, colorful environments, old ammo/pickup appearances, etc.
  • The Combat Shotty has had an obvious redesign, and the mods have been improved. The Grenade Shot now can stick to enemies, and the defunct triple-shot mod has been replaced with the gatling-esque mod that allows full shotty decimation without any need of pumping!
  • The Heavy Assault Rifle has had an obvious redesign, and the Scope mod now has a charge function behind it. A circular reticle seems to be refilling itself after each shot, possibly increasing damage the more it is completed.
  • Hellknights have eyes. What in fuck?
  • Ya got a shoulder-mounted weapon. Did I forget to mention? This seems to replace the grenades you had back in D4, do not interrupt weapon usage, and you can now cycle through them whilst on cooldown. (I think this was already a thing though)
  • The Logo MIXOM and Arrem Star appear, the latter after the first Pinky fight. Again, reference majors?
  • The gameplay trailer seems to have footage spliced together. I just noticed this from when Doomslayer jumps from wall to wall. His armor and HAR ammo count alters. I did not notice it until I gave a careful examination through the trailer. Ammo and HP/Armor changes occur somewhat commonly in the trailer when giving another viewing. Here are all the instances it happens.
    • When the first wall is smashed. There’s 2 less shotty shells
    • When the wall climbing occurs. There’s a gain of HAR bullets, but the armor is reduced from 72 to 27. You take damage from wall-jumping?
    • When thiccboi enters the green portal after getting the Rocket Launcher. This one is really obvious. A noticeably teleporter sound from D4 is used, the Armor count is raised by 10, and he’s instantly holding the HAR instead of the Rocket Launcher.

I don’t know what’s with the video splicing. There’s even a break of the HoE trailer right after getting the Yellow Gore key. Why the changes of footage??? Did the player died a lot during recording footage? Is there things being edited out for reasons unknowned? Are these just bugs? Am I making conspiracies? One of these is true.

  • There’s a flamethrower weapon for the shoulder-mounted armament. Seems to make enemies drop armor when they’re set ablazed and attacked. Neat!
  • Aranchontron’s back. In case ya missed it.
  • There’s lives here? Like Extra Lives??? Interesting….
  • The map’s HUD is placeholder. Unless the information of D4’s hud has been entirely removed for clarity sake, the D5 map hud (that only has a Demonic Corruption bar on it) is incomplete. It will probably be vastly improved on final release. It seemed to just appear on the trailer to just show the expansive map design of HoE.
  • There seems to be a runic ball that gives a small passive ability like the runics of D4. The yellow one gained in the trailer allows a strong melee hit after a glory kill.
  • Also the demo is played on PC. You can tell when the runic ball acquisition has a [SPACE] indicator at the bottom.
  • There is a lava waterfall hazard in the 2nd half of the HoE map. Can be seen on the background moving to the left. Seems to be coming out of some hell pod. There’s multiple of these seen throughout.
  • Vorus Technologies. Daerog. IVAN. E8. Reference Majors? :3
  • Here’s something fucked. The 2nd half arena of the HoE map seems to be an amalgamation of flesh and lava slapped together for fuck’s sake, right? NO. That entire fleshy structure is actually a gigantic Gorenest. You can see the opening of hell everytime the player looks up. The giant circular gate showing hell can be seen. Just like the Gorenests!
  • The demonic invasion. Not the thing itself, but just the names of the “invading demons”. D00t76 and Daisy121. Funny.

 

Alright, now that we’ve seen all of HoE, let’s cut to Phobos.

  • BFG 10,000. O.
  • K.
  • HUMAN NPCs. ALIVE, TOO. Will they be a gameplay mechanic, or just for cutscene/non-combative instances?
  • “Magaret/Modred said we should let them through.” Who could this person be?
  • "WARNING. THE SLAYER HAS ENTERED THE FACILITY.” So it seems you’re a threat worthy of his own notification.
  • Demon infighting! Now much more evident!!
  • The Plasma Gun in the trailer has no mods attach on to it, so the enemy electrical explosion that occurs upon kill is a default feature. Here I thought it was a modded feature.
  • There are those footage splicing again. This time at:
    • When the first vent is broken through. Armor and cells go up a few notches.
    • When entering the blue teleporter before reaching the baron. You can even hear the music dying out upon changing areas. 7 Armor is loss, and the plasma gets 150 cells
  • THE BARON OF HELL LOOKS FUCKING AMAZING AGAIN. Sorry, I just love this asshole.
  • The new Ballista. Seems to replace the Gauss Cannon in terms of functionality, and it has a mod that charges a bolt that then detonates onto the target. Neat toy, but I sorta miss the Gauss cannon…
  • Fighting while the BFG 10,000 has its green aura illuminate the stage. Nice touch!
  • The weapon wheel seems to be missing the Pistol, BFG, and Chainsaw icon. They could be just available on a different command. It also seems that all the guns have different ammo count, in particularly the Shotguns and Gauss/Plasma Rifle. They have the same ammo type, but seem to have different ammo count in between them.
  • Archvile.
  • And the Crucible sword is in the Slayer’s possession! Looks different this time around (more technological than gore-like from D4)

This was all I was able to find during the trailer. There was probably other small details and obvious confirmations i left out. But from what we've been shown, not everything has been fully revealed. The BFG's whereabouts, VEGA's abscence, odd footage splicing, and many many names and callouts show that there's much more to the game waiting.

 

If only we had a release date.

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2 hours ago, Potatoguy said:

Also the SS uses 1 shotgun shell shot instead of 2. Could be of a stat improvement, like in the last game. (where max-leveling the SS makes it shoot twice, etc)
 

It also seems the shell count for the SS and the Combat Shotty are different. When the combat inspection occurs, pay close attention to the ammo count. It seems to change from 29 to 59 quickly. 

I thought that's divided number of shots for people, incapable of quick math.

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4 hours ago, Potatoguy said:

 

  • And the Crucible sword is in the Slayer’s possession! Looks different this time around (more technological than gore-like from D4)

Id already confirmed the sword shown is a crucible, not the crucible. 

Beside that: nice summary, thanks man! 

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5 hours ago, Potatoguy said:

“Magaret/Modred said we should let them through.” Who could this person be?

 

While it’s something up for debate (many people are agreeing that it’s “Corporate says we should let them through.”

 

Other than that, very solid writeup so far!

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On 9/22/2018 at 10:18 PM, Man of Doom said:

 

While it’s something up for debate (many people are agreeing that it’s “Corporate says we should let them through.”

I've seen plenty of interviews where this cutscene is discussed, and Hugo says 'Corporate'

 

Also, the weapons missing from the wheel are the Pistol and Chaingun. The Chainsaw and BFG never were on the wheel.

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22 hours ago, Novaseer said:

I've seen plenty of interviews where this cutscene is discussed, and Hugo says 'Corporate'


So not a reference to a character from Arthurian legend like I first thought it was. Shame.

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Kinda strange seeing the zombie civilians and zombie soldiers duking it out like two rival gangs.

Edited by ATP2555

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I loved everything about the reveal, now after all this time. My only wanted fix would be to BOOST the bass up on the plasma rifle. Or go with the original sound slightly modded. It just sounds like it can literally sound way better. Other than that loved everything they had to offer, hopefully we hear more news soon!

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7 hours ago, ArchangelOfHell said:

I loved everything about the reveal, now after all this time. My only wanted fix would be to BOOST the bass up on the plasma rifle. Or go with the original sound slightly modded. It just sounds like it can literally sound way better. Other than that loved everything they had to offer, hopefully we hear more news soon!

They probably will do that.

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