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Maser

Helpful Monsters

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So yeah, as the thread title says this is to post about monsters that have helped us.  I'll start first with something that literally happened like 5 minutes ago.

 

I was finishing the map "Tricks And Traps" in Doom 2 and the Cyberdemon was still alive and had teleported to the main room and I was still invincible and about to make a bee line to the exit by running across those trollish platforms that sink into the nukeage and the Cyberdemon fired it's rocket at me as I was turning the corner to the exit and it hit me in the ass and propelled me right to the exit door with no worries of falling into the nukeage.  Maybe that was my reward for not killing him. :D

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Cyberdemons are very helpful monsters. So are the Masterminds if used properly. In many situations you can use them to your advantage to clear a room for you from infighting, which can really save on ammo.

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4 hours ago, Nevander said:

Cyberdemons are very helpful monsters. So are the Masterminds if used properly. In many situations you can use them to your advantage to clear a room for you from infighting, which can really save on ammo.

This. Cyberdemons and Masterminds probably helped me out the most out of any Doom monster.

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Mancubi throw out giant hitboxes and do a lot of damage, so it's really easy to make them kill other enemies.

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Helpful monsters could be any that gets to "team up" with you, whether intended or not, and do their job right, for a period of time.

 

If we speak about which single monster is the best to kill other things, the obvious answer would be the cyberdemon due to how mappers have used him since always, he usually does the intended cleanup, most or part of it, since his attributes let him be effective, of course it will depend on the context. Second place should be theoretically the spiderdemon, although being able to defeat cyberdemons, she tends to be stunned by other things (particularly melee monsters) that can easily intercept her excessively huge hitbox. Modifying her attributes does wonders by the way, otherwise it requires block lines, height advantage or a special monster composition to put her on the role of janitor and have consistent results. Excluding the two above, barons are among the most versatile cleaners, they tank a lot of damage and can be used to bar other threats from chasing you. Tricks 'n Traps shows how strong they are, a case where I think everybody cheers for the barons. Mancubi and arachnotrons would fit in the same category, even chaingunners in occasions, but nobody wants them to stay alive (;

 

If we speak of which monster needs to die first in infighting or which enemy casually called the attention of another, then any monster type can be your hero. Archviles are an interesting case. General consensus is they exist to be only primary threats that must die asap, but archviles are multifunctional too. If the circumstances allow it, you can use it strategically to vile-jump out of a fight. A well guided archvile can gift you with plenty of hitscan ammo if he's standing on zombie corpses. Need to fill that 100% kills score but there are monsters in broken closets or lack of ammo to kill a mixed group? Hire an archvile!

 

I still need to see a commander keen kill something for me, but I don't give up hope. Someday... someday... 

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