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drfrag

LZDoom [beta 4 11/29 released]

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From the creators of GZDoom Vintage, ZDoom LE, ZDoom32, ZDoom CL, RUDE and probably even more i can't remember right now comes LZDoom.
This is the old ill-fated legacy build. Yes, D3D and DDRAW are back with a vengeance. Just kidding.
This will help some people experiencing crashes with the vintage build on some old intel and ati "cards". Of course it will run on older hardware.
I could release a non SSE2 build if there's enough demand but for XP minimum. Same for Linux.
It's based on GZDoom 3.3.2 so it's the new old GL renderer with most of the later stuff added. AFAIR a couple of important things are missing: 2D shape and thick line drawers, i added fake drawers so it won't crash. Also you can expect a few extra silly features.
Of course this is unofficial and you'd better use the vintage build. Grab it here:

 

Windows 32 bit

Windows 64 bit

Source code


https://github.com/drfrag666/gzdoom/commits/g3.3mgw

Copyright © 1993-1996 id Software, 1998-2016 Randi Heit, 2002-2018 Christoph Oelckers, et al.
Copyright © 2016-2018 Magnus Norddahl, Rachael Alexanderson and Alexey Lysiuk.

Edited by drfrag

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Nice, I had had to drop back to 3.3.2 on my old crap ass computer just a couple days ago cuz I ran into a crash entering Plutonia level 8 that I just could not figure out. Thanks for this, I'll be following

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 You're welcome.

 I forgot to add the link to the source code, it's fixed now.

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So I just realized that the Unholy Massacre difficulty wasn't a part of the wad I was playing and is something added to LZ. What's the gimmick there?

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 That's one of the silly features i mentioned. Another obvious one is the mugshot in the HUD.

 It's a standard difficulty setting, you take double damage and get half the ammo, it's the opposite as ITYTD.

 There's a new one for Heretic too and i added respawning to Black Plague. I now all this is Heresy. :lol:

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What did you do to doomguys face? I have to cop to not spending much time at his pain faces while I'm playing

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Nothing. It's exactly the same as in the status bar. For me everything is normal.

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i decided to play Unholy Massacre with Map 32: Go2It.... After over 100 deaths, an insane amount of saving and reloading spam, I did complete the map, albeit without 100% kills, items and secrets

 

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3 hours ago, drfrag said:

Nothing. It's exactly the same as in the status bar. For me everything is normal.

Oh sorry, you said the mugshot in the hud, I thought you were referring to the doomguy face

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 I've just released a new beta, i planned to do it a few days ago but i was busy with other stuff. It's the beta 2 from OCT 31 aka Helloween Edition.
The dither shader is a half-assed feature in LZDoom and needs testing on Intel cards, it should be fast with it disabled and i expect it to be slow when enabled. Also the softpoly renderer crashed at high resolutions, it's fixed now.


Have fun!

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I've tried the beta myself on intel (i've been fixing office 365 on my sister in law's laptop with an i3 6006u, it's systematically screwed after every win 10 upgrade) and...
WOW! Severe performance regression with that GL dither half-assed feature. The matrix is being created on every frame even when it's not used and i get one third of the performance, disabling gl_dither has no effect. On nvidia there's only a slight performance penalty when enabled.

I've released a fixed beta for intel with a simplified present shader, of course dither won't work in the intel version. I will revert that thing for the next release.
Sorry but if you're on intel it's time to re-redownload, see links in the first post.

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I've released a new beta (see first post). Of course the dither shader had to go so no more intel fixed versions (not needed anymore).
This delayed beta is in sync (is that term even correct?) with GZDoom master as of 11/29 to clarify things.

 

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