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Another DooM 1 Remake

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Looks good so far, I like it. Keep up the good work and don't forget the download link.

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2 hours ago, StevenC21 said:

@Marlamir Why?

Because if you want to call something remake than the main level design and layout should look at least from 50% like original.


Anyway other thing i dont like is easy gameplay and is lacking of some lighting. But to not be only hater, i really like the transition between 1st and 2nd level.

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The lighting on this is godawful. It doesn't matter how much you worry about detailing if you're going to leave pretty much everything at fullbright, since it's going to look like garbage no matter what.


Also, the maze in E1M9 is really unnecesary, not to mention kinda boring. OG Doom had mazes, but they were always complemented by light variation (including spooky blinking lights!) or some slight height differences, none of which are present here.


You could've done something more with the tunnel at the start of E1M5, too. As it stands, it looks as if the train came from nowhere, but a small segment fading to black (like the ones you used at the end of some levels) or something resembling a door would've done the trick.


Moreover, two things I noticed in E1M7: you can just slide past the red key bars, and the yellow skullkey is missing on easy and medium. I was playing on HMP, so I had to IDSPISPOPD my way through the yellow door.


Finally, I liked that you encounter cacodemons in E1M8 instead of the expected barons, but the "arena" is incredibly bland and uninteresting. The rocket was cool though.


Sorry if all of this sounds harsh, but you really should refine your mapping skills before attempting to make a MegaWAD.

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1 hour ago, DynamiteKaitorn said:

Full-bright? My map does have variation of lighting...


Well, maybe not full-bright, but the variations are almost unnoticeable most of the time.

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