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Customgtp

[Solved] Removing key message

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Posted (edited)

So I'm making a map and I have a place where a certain even is triggered by a player walking over a linedef. This linedef required you to have a blue. The problem is it displays the message that a key is needed and it would confuse the player. I'm using GZdoom builder in udmf format and i'm raising a floor to highest floor. Any help would be appreciated, thanks.

Edited by Customgtp : The question is answered

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Use a script instead to check the player's Inventory for the key, this won't print a message on screen unless you want it to:

script 1 (void)
{
	if (CheckInventory("BlueCard"))
    {
	 Floor_RaiseToHighest (1, 10);
    }
}

Keys names are BlueCard, RedCard, YellowCard If I remember correctly.

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