rabidrage Posted October 3, 2018 ...despite the fact that I'm stubborn and probably just looking for praise. Haha. If I got some of the credits wrong in the description, please don't yell at me! I'll fix it. I borrowed a lot. My map is a heavy edit of E1M1 that brings all the ambient lighting down to zero and makes it super creepy. I use glowing flats, brightmaps and dynamic lights in various forms to make it navigable, and have changed other aspects of the level to add a layer of realism (switches for doors, reverb, etc.). There are also some random additions that I put in just because. It's the first level of a megawad I plan to make this way. There will be many, many things added in future levels. It might get a bit spastic, but at least the next level will be a little harder than this one! This one's super easy. Hopefully what it lacks in difficulty it makes up for in sheer cool factor? I mean, despite the fact that it's not totally from scratch. https://www.moddb.com/mods/rabids-e1m1/downloads/e1m1 1 Share this post Link to post
Pegleg Posted October 12, 2018 I assume that this is for GZDoom. I also assume that the new resources are included with the map, since you didn't reference anything else. I haven't played the map, but these are my thoughts based on the screenshots: The glowing red eyes look really good in the nearly total dark. The lattice work over the windows contributes to a creepier, more claustrophobic feeling. I don't like the way the hanging lights looks in this type of base. They seem more like an alien temple type of thing, not a tech/starbase type of thing. The overhead lamps that create a cone of yellow light seem to fit better in this level. Overall, it seems like it could be an interesting dynamic and could be very interesting for Hell levels. I think you could definitely create an oppressive vibe to levels like this (even the outdoor areas look duller and less vibrant), although that might eventually get to be a little much if you had to play through 27/32/36 levels of that. Or maybe not. I would be interested in seeing what else you do with this megawad. I also suggest that you eventually move to making your own original work, not just heavily edit the iwad levels. 0 Share this post Link to post