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New glBSP in Town

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For those of you who can't get enough of Doom in OpenGL, then you'll be happy to know version 2.00 of glBSP has been released. What's changed you ask? Well, I'll tell you in the form of copying and pasting right from the glBSP page!

Building GWA files is now around 3 to 5 times faster, since glBSP can reuse the original node information.
New -fresh option to force creating nodes from scratch.
Better reporting about levels that fail to build.
Portability fixes: glBSP now runs on big endian CPUs.
More Hexen fixes.

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