Danlex Posted October 16, 2018 (edited) Short boom compatible slaughtermap inspired by Garbage's wad, McDoomalds. CacoBellv2.zip Boom Compatible IWAD: Doom 2 Tested with: PrBoom+ 2.5.1.4 Single Player only Screenshots (no monsters): Zip file includes a UV-Max demo (4:21) If you don't like slaughter, try playing in lower difficulties. Feedback is highly appreciated :D Edited November 25, 2018 by DanielAlexander 29 Share this post Link to post
Marlamir Posted October 17, 2018 Nice to see this relleased. I will take a look after i came home. 2 Share this post Link to post
Memfis Posted October 17, 2018 (edited) Cute, a little similar to Kama Sutra in feel. The theme and the music add a lot to the map. The health balance seemed quite harsh, I only found a couple of bottles inside and wasn't ready for the invasion at all. Some fights can get silly since the building is connected to the outside through a single door and so monsters get confused. Not sure what ammo boxes are doing on the tables, does anyone actually eat that? 2 Share this post Link to post
Danlex Posted October 17, 2018 @Memfis About health: There's a megasphere inside the restaurant, you need to find it (It's a little surprise). But I can update the map with more health/ammo. About ammo boxes on the tables: Spoiler Use your imagination... 0 Share this post Link to post
Gaia74 Posted October 17, 2018 (edited) 9 minutes ago, DanielAlexander said: Hide contents Use your imagination... I really want those coca cola but I can not take it because by a one disease in my stomach :c 1 Share this post Link to post
bemused Posted October 17, 2018 Nice fun short little map, kinda reminded me of that duke burger map from duke3d.. the drive thru baron was pretty amusing. Found the mega because i cant resist clicking on stuff like that when i see it in doom.. only thing i thought was a bit strange was the obvious car park gateway that you couldnt walk thru.. maybe having some more sector cars blocking the gate wouldve been a more elegant way of blocking it rather than an impassable line.. Fun map, thanks for making it :) 2 Share this post Link to post
Garbage Posted October 17, 2018 I liked it! (Especially the mega sphere secret) 1 Share this post Link to post
Job Posted October 18, 2018 4 hours ago, Gaia74 said: I really want those coca cola but I can not take it because by a one disease in my stomach :c I prefer diet Caco Cola, myself. 3 Share this post Link to post
Salt-Man Z Posted October 18, 2018 I just need to say that the title is BRILLIANT. 1 Share this post Link to post
SleepyVelvet Posted October 18, 2018 I love maps with "doom furniture": fda noisy_CacoBell.zip (prboom+ cl9 ; ~6mins) By some miracle I survived in one go. 1 Share this post Link to post
Master O Posted October 19, 2018 On 10/16/2018 at 7:36 PM, DanielAlexander said: Short boom compatible slaughtermap inspired by Garbage's wad, McDoomalds. CacoBell.zip Boom Compatible IWAD: Doom 2 Tested with: PrBoom+ 2.5.1.4 Single Player only Screenshots (no monsters): Zip file includes a UV-Max demo (3:22) If you don't like slaughter, try playing in lower difficulties. Feedback is highly appreciated :D "No way I'm eating this shit!" ;) 0 Share this post Link to post
Danlex Posted October 19, 2018 @NoisyVelvet Thanks for the demo! I enjoyed watching it. :) @Master O You know you can comment in a topic without quoting the whole OP, right? :) 2 Share this post Link to post
Master O Posted October 19, 2018 (edited) 4 minutes ago, DanielAlexander said: @NoisyVelvet Thanks for the demo! I enjoyed watching it. :) @Master O You know you can comment in a topic without quoting the whole OP, right? :) @DanielAlexander I like to quote the whole OP and mention you directly! 1 Share this post Link to post
Spie812 Posted October 19, 2018 Fun, short little romp through the restaurant. I liked the overall balance, with the right amount of health and ammo for the task. I also liked the furniture around, especially the car (cars count as furniture right?). My only complaint is that which was mentioned by Memfis: the map is pretty clearly divided into two sections by a single door, which makes cheesing a bit easy. 1 Share this post Link to post
Marlamir Posted October 21, 2018 When you wrote slaughtermap inspired map i was afraid that this didn't going to be my cup of tea but i have to say i enjoy it. Short fun map with theme that is not often visible on doom so for me this was big +. Gameplay feels great and nicely balanced even for me who sucks hardly at slaughtermap maps (played on Hurt me plenty). Visuals are nice and i like it. Maybe i would change the sky for the city one (sky2) to set the theme bit better. 1 Share this post Link to post
Egg Boy Posted October 22, 2018 Not a big slaughter guy (I have the Doom skills of a baby), but Not Too Rough was perfect for me. The map was short, but was extremely charming. I really like the implied story that Doomguy left his keys in the Cacobell (tm) bathroom and had to go back to get them, seems like he has a bit of social anxiety and thus is having trouble with both his fellow customers and the staff. Had a lot of fun, this might inspire something I do for the project I'm working on in November. 1 Share this post Link to post
mArt1And00m3r11339 Posted November 20, 2018 I beat your level. 0Cacobell.zip 0 Share this post Link to post
[McD] James Posted November 24, 2018 I like the fact that there have been several fast food-themed WADs here in recent memory. 1 Share this post Link to post
Jimmy Posted November 25, 2018 Whew, I'm late to this. I played this twice through on UV, dying a few times on my first attempt and skipping the final fight (even though I had a feeling the car would be the exit trigger), and then clearing it pretty much in one go on my second runthrough. Pretty dang fun! :D That toilet megasphere is a stroke of genius, along with the CACO sign you made out of SHAWN1. The gameplay is good fun but fairly punishing with all the middle-tier enemies, bordering on slaughter. You've gotta keep running and circlestrafing. Which isn't a bad thing! I guess I was expecting more mindless consumerist zombie fodder. :P That last fight being skippable is a bit of a problem, I think. Maybe you should spawn the blue key outside (around the back of the restaurant) along with the final batch of monsters? I think there's a couple of conveyance issues, currently. A midtexture barrier at the car park exit would be better than having an invisible impassible wall, and on a similar note I don't really like the delivery window blocking shots, it'd be nice if it was still possible to shoot through this (wouldn't be a *fun* approach to the map, necessarily, but it'd be nice to have that option). You could have a hatch open when the player steps through the doors. Speaking of, at first I couldn't quite distinguish the main door from the windows, since it has almost the exact same texture/appearance. The monsters inside the restaurant do seem to wake up a bit early. They crowd around the entrance as a result, and taking them out becomes a task similar to chopping away slowly at an encroaching wall of meat. What I'd do is use block-sound lines to strictly have the monsters inside be deaf to everything happening outside, then when the door is opened, have them wake up. You might also want to use block-monster lines on the tables/chairs, it looks a tiny bit silly when giant mancubus corpses suspend themselves on the back side of a chair. :P I echo Marlamir's comment about changing the sky to sky2. Will fit much better. Lastly, this is a dumb point but, am I hallucinating or are the barrels in the restaurant indestructible?? Was playing in GZDoom. Your wad doesn't have a DEHACKED lump and I don't think I loaded anything else... so I'm mystified. 2 Share this post Link to post
[McD] James Posted November 25, 2018 I played through the map with Doom Delta, and also noticed that the barrels couldn't explode. Overall, I thought this map was just alright. Not much to search for, and the plain, square outline made the outdoor fighting a bit basic. I did find myself getting trapped in the toilet while having to fight off several Revenants that were entering the room. That was pretty fun to fight my way out of. 1 Share this post Link to post
Danlex Posted November 25, 2018 (edited) CacoBellv2.zip -Added midtexture at the park exit. -Monsters inside the restaurant are deaf now. -Now, the drive thru window opens once you enter the restaurant. -Changed sky to sky2 (gonna change the screenshots later) -New UV-Max demo (4:21) I also want to thank all of you for playing and giving feedback... Thank you! :P Edited November 25, 2018 by DanielAlexander 3 Share this post Link to post
MAN_WITH_GUN Posted November 29, 2018 On 11/26/2018 at 12:59 AM, DanielAlexander said: CacoBellv2.zip -Added midtexture at the park exit. -Monsters inside the restaurant are deaf now. -Now, the drive thru window opens once you enter the restaurant. -Changed sky to sky2 (gonna change the screenshots later) -New UV-Max demo (4:21) I also want to thank all of you for playing and giving feedback... Thank you! :P You're welcome, i'm really enjoy it so far :D 1 Share this post Link to post