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scwiba

NaNoWADMo 2018

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Another three days, they were pretty slow so I didn't actually finish another map but two are pretty close.

 

map4.png.2262ca7d9c9db86fdd64860eec74df10.png

map5.1.png.39b3964543d10781b7d53186646eef47.png

map5.2.png.902508f4f818281e73a10f9aa99fbf84.png

 

The second one is in a 13000x13000 lava ocean, it is however entirely for show and the level is relatively short.

Alright, back to adding more stalagmites...

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Hey everyone, if you're interested in roaming around the layouts I've been working on since the start of this, I have a WIP version of my megawad right here.

 

Download "Deathless" WIP (5.48MB)

- Limit-removing. Tested only with Crispy Doom 5.2 so far. Should work fine in more advanced ports but wouldn't recommend Vanilla or Chocolate.

- Episode 1 to 3 are functional, textured, but minimally thing-placed - there's no combat except for the boss levels, and E1M9. In these cases just IDFA 'em.

- There are three secret exits, in the usual mapslots. See if you can find them!

- Only a handful of music replacements and they're all stock except for the title MIDI which is one of mine.

- I haven't been able to decide on the skies. Choices may not be final.

 

Click this for the full-size shots!

Yj6siDgm.png

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map 10 is I think the first time I ever made a 3D bridge that wasn't in ZDoom (my nanowadmo maps are all made for Boom), it's worked out pretty nicely

 

haven't quite had the patience to make the clackclackclackclackclack go away

 

image.png.01b1f9aa455465ce49c35c118963304a.png

 

 

map%2310%20screenshot%201.png?raw=1

Edited by meapineapple

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DrbtN1QX0AA_Sgx.jpg

 

It took me 7 days to finish one map, but it's fairly large so I guess it can't be helped.

Gonna playtest it tomorrow and then move on to the next one :)

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I didn't work too much this last pair of days but managed to make a small boss map (sort of, it's in a functional level).

 

Spoiler

image.png.d61b3465d1a18caa7564c08f2d7c4412.png



 

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13 hours ago, Terminus said:

DrbtN1QX0AA_Sgx.jpg

 

It took me 7 days to finish one map, but it's fairly large so I guess it can't be helped.

Gonna playtest it tomorrow and then move on to the next one :)

Looks great!

 

By the way, 7 days!?! Let's call it 8 to account for your day of playtesting. Still, that seems (to me at least) ridiculously fast for a level that looks so large and is (likely) at least somewhat complex.

 

I'd be interested in to see if the rest of your maps this month are as large as this one.

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NNMM_10.zip

"glow in the dark"

 

NNMM_27.zip

"toby young is a piece of shit"

 

i'm so behind lol. sorry everyone
these MIDIs are fairly quiet so I will release a pack of amplified versions after November's done

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6 hours ago, Pegleg said:

Looks great!

 

By the way, 7 days!?! Let's call it 8 to account for your day of playtesting. Still, that seems (to me at least) ridiculously fast for a level that looks so large and is (likely) at least somewhat complex.

 

I'd be interested in to see if the rest of your maps this month are as large as this one.

Thanks! I consider my mapping pace slow because whenever I make a room I have to make sure to fully texture, detail and add gameplay to it before moving on to the next one.

 

The rest of the maps will be somewhat smaller in comparison, I plan on a small mappack with this being one of the latter maps.

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map #11 done. a neat little exploration sort of map. this means I'm now 1/3 of the way through my megawad!

 

image.png.d43bcdc2243061926b0e3846dcd8f6ca.png

 

 

map%2311%20screenshot%201.png?raw=1

Edited by meapineapple

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Began working on the next map, or rather, the official Map01 of the pack.

Not much progress but I made a small cabin. Plus, this is my first experience with 3D Floors (Thanks for helping out, @Dragonfly!)

 

Q9fydmC.png

 

The rest of the map will be outdoors, on a much smaller scale than the previous map I've made.

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Pictures in spolier

New e2m1: 

Spoiler

dde2_at_2018.11.09_01-02-49.865_R2787.jp

Old E2M1 turns into E2M9:

Spoiler

dde2_at_2018.11.09_01-44-38.327_R2787.jp

made E1M2 today:

Spoiler

dde1_at_2018.11.09_23-06-54.649_R2787.jp

And in-game shot of E1M4:

Screenshot_Doom_20181108_013252.png?widt

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lucky map #13. it has a secret exit, meaning it's destined for the map15 slot. probably the highest difficulty of any of the maps so far. I may have gone just a little bit overboard on the archviles and hitscans here. I also played around with a concrete + wood texturing scheme I don't think I've used before.

 

image.png.8333201c4ea3874d43d90dcacbf46bbf.png

 

 

map%2313%20screenshot%201.png?raw=1

 

map%2313%20screenshot%202.png?raw=1

 

Edited by meapineapple

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I was feeling optimistic on day 3 when I had finished 3 maps, we are now at the end day 10 and I still have only finished 3 maps.

Those two I showed last time are really close to being done now tho.

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finished E1M3 today:

Spoiler

dde1_at_2018.11.11_00-45-16.398_R2787.jp

And more in-game shots!

E1M2:

eye7TGz.png

E2M9:

0Tf5QUz.png

E3M1 start:

wn4hCch.png

So this means i made out 6 maps completed, 4 half made maps and 21 more to go... in 19 days! Oh boy!

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5th map. Somewhat blocky and empty in someplaces. The two areas are stacked and connected with portals
 

Spoiler

image.png.7fa8e4fa4aaf46a758bea5158fccb7ea.png

 

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Aaaand there goes map #15. This one is an arena where you hit a switch and then try to survive long enough for the exit to become accessible, with a new wave of monsters being released every 30 or so seconds...

 

image.png.40803c63c2e670bf2425d853385c3fb8.png

 

map%2315%20screenshot%201.png?raw=1

 

Edited by meapineapple

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