Scypek2 Posted October 31, 2018 Looks like the gameplay-altering thingy I had in mind won't be completed fast enough, So I'll probably go with something more classic... but I'm still on the fence about the theme. Do you know any cool but underused texture packs you'd like to see in a megawad, maybe? 0 Share this post Link to post
obake Posted October 31, 2018 Count me in. I probably won't be able to provide a full 32-level mapset, but I'll try. 0 Share this post Link to post
Walter confetti Posted October 31, 2018 Made a little resource pack in these days, with various times slade broke out, that's encouraging. I have already ideas for how to proceed in this thing... 0 Share this post Link to post
jerrysheppy Posted October 31, 2018 2 hours ago, Jimmy said: Alrighty, down to work. Wow, you must be way ahead of me time wise. Are you doing them all in a single map file? 0 Share this post Link to post
Jimmy Posted November 1, 2018 Each took me around 15 mins at the minimum, with 7 and 9 taking the longest at nearly an hour each. 19 Share this post Link to post
Bridgeburner56 Posted November 1, 2018 How are you so fast @Jimmyjealous :p 1 Share this post Link to post
TheOrganGrinder Posted November 1, 2018 So I don't have anything that looks remotely like a completed map yet, but after an abortive and abandoned attempt late last night, E1M1 is starting to take shape... ...And E1M3 is coming along somewhat more nicely. 7 Share this post Link to post
Doge Sword Posted November 1, 2018 This sounds fun, but I doubt I would map enough for even 15 maps in a month. I think I'll try unofficially, though. 0 Share this post Link to post
Worm318 Posted November 2, 2018 Day 1. It's kind of completed but some parts need decoration. 6 Share this post Link to post
Dragonfly Posted November 2, 2018 10 hours ago, TheOrganGrinder said: Pareidolia is a curse haha! : 0 1 Share this post Link to post
bioshockfan90 Posted November 2, 2018 (edited) day 2. finished texturing most of the first level, gonna try super hard to finish it all tonight and have a 2nd layout done. i'd rather have like an episodes worth of maps that i deem quality though rather than a megawad full of jokes and half-assed efforts Spoiler edit: if youre seeing this and wish to playtest my maps DM me Edited November 3, 2018 by bioshockfan90 2 Share this post Link to post
Terminus Posted November 2, 2018 (edited) Made plenty of progress today. I'm a slow mapper. Here's a current editor shot: Map's about 50% done. Will continue this tomorrow. 9 Share this post Link to post
Scypek2 Posted November 2, 2018 I got distracted by a survey and completely missed the beginning of NaNoWADMo. But now I finally got started...! I'm sure I'll finish the first map tomorrow. This one was a considerably non-speedy quirkfest, so I also think I might do the other ones faster. I'm also done deciding on and compiling the non-map resources. 10 Share this post Link to post
Impboy4 Posted November 2, 2018 On 11/1/2018 at 2:00 PM, Jimmy said: Each took me around 15 mins at the minimum, with 7 and 9 taking the longest at nearly an hour each. You cheated on number 9; that's just a copy of Map11 from Doom 2. :O 0 Share this post Link to post
jerrysheppy Posted November 2, 2018 So far I've been having trouble actually getting a proper map completed per day, since I get dragged down into detailing and using special effects (which I ironically am not skilled enough to use properly, thus making it completely pointless). 0 Share this post Link to post
Worm318 Posted November 3, 2018 Day 2. Another map completed. I hope I can pull out a map that doesn't need more detailing someday Spoiler 4 Share this post Link to post
yakfak Posted November 3, 2018 (edited) jimmy's idea of doing a bunch of layouts together is really cool i know that i'd sit there detailing one room for three hours and then restarting lol, your method seems much better current progress on tunes: map 03 "grosstown traffic" map 01 "ansata" Edited November 3, 2018 by yakfak 6 Share this post Link to post
meapineapple Posted November 3, 2018 really liking how map 5 turned out 10 Share this post Link to post
Deadwing Posted November 3, 2018 You guys are fast! D: So many incredible layouts there! 1 Share this post Link to post
Scypek2 Posted November 3, 2018 Alright, got two maps finished! The second one still turned out weirder than planned, but at least I had less vanilla scripts to worry about. 0 Share this post Link to post
elmle Posted November 3, 2018 Three days, three maps. In order of completion: The last one was hard to show in automap mode. 13 Share this post Link to post
SleepyVelvet Posted November 3, 2018 I've started things. This is my forecast for things. Map01: ahh crap I i'm gonna have to make 32 maps. Map02: oh cool, these are turning out decent so far, maybe I can get this done after all! Map03: this map turned out ok too! but ouch... my wrists are starting to hurt, so maybe i'll take a break... ... Map16: hrnggg only halfway done. *vomits* ... Map28: hmm this box with a cyberdemon will do... also, actual progress below (3 playable maps so far, and they even have exits!) Map01 Map02 Map03 7 Share this post Link to post