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DarkShroom

model scaling when importing from blender

Question

I have found a script to export to quake 3 md3 +shaders:

Blender 2.6X by Derek McPherson... i am not sure if this is that up to date or not, but i can export blender models to gzdoom with this, including the UV mapping of the texture.

however i cannot get the scaling correct... i find yes you need to move the model above the floor plane so it centers at the bottom, but when i multiply my model by say 4 units, it does not line up with the doom units

i can get the collision in decorate to work however, the scaling is separate from that


so i need to line up the scaling somehow? how do i get it to line up with the doom units so i might make a bridge for example?

thanks
 

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