DarkShroom Posted October 20, 2018 I have a model now in my game with scaling woot woot, the first thing i was planning to do was replace bits of walls and 3D floors and stuff now i have an object that by default seems to block rockets, bullets seem to travel through it what settings do i need for a solid immovable floor type prop? I've tried: +INVULNERABLE +NOBLOOD +SHOOTABLE gravity 0 i need the object not to fall with the gravity, i want to block bullets.... the problem is my prop is being knocked around by the bullets (actually into the air and floating in this case) 0 Share this post Link to post
1 Aquila Chrysaetos Posted October 20, 2018 Use the flag +DONTTHRUST and it should be immovable. Use +NODAMAGE instead of +INVULNERABLE, also. 0 Share this post Link to post
0 DarkShroom Posted October 22, 2018 thanks, it wasn't too clear for me 0 Share this post Link to post
I have a model now in my game with scaling woot woot, the first thing i was planning to do was replace bits of walls and 3D floors and stuff
now i have an object that by default seems to block rockets, bullets seem to travel through it
what settings do i need for a solid immovable floor type prop?
I've tried:
+INVULNERABLE
+NOBLOOD
+SHOOTABLE
gravity 0
i need the object not to fall with the gravity, i want to block bullets.... the problem is my prop is being knocked around by the bullets (actually into the air and floating in this case)
Share this post
Link to post