Jump to content
Search In
  • More options...
Find results that contain...
Find results in...

Plutonia as its own episode?

Recommended Posts

How would you arrange a hypothetical Plutonia if it was an episode and not a megawad? (With no change to the maps themselves of course but let's not worry about the secret exit)


I think we need a boss fight, so MAP30 would be our E5M8, beggars can't be choosers. And as a secret level, we have to put MAP32(Go 2 It). I mean, come on, we HAVE to! For E5M1 we need a small map, why not MAP01(Congo), it's not a bad map. Then for E5M2 I'm thinking stepping it up a tiny bit with MAP03(Aztec)


We need a meaty map for E5M7 but MAP29(Odyssey of Noises) is a bit out of place, maybe it would be better as E5M6 and we can use another big challenging map for E5M7.


EDIT after reading a few recommendations:


E5M1 -> Aztec

E5M2 -> Baron's Lair

E5M3 -> The Death Domain

E5M4 -> Speed

E5M5 -> Twilight (secret exit)

E5M6 -> Odyssey of Noises

E5M7 -> Anti-Christ

E5M8 -> Go 2 It

E5M9 -> Hunted

Edited by VGA

Share this post

Link to post

Ghost Town

Barons Lair




The Death Domain

The Final Frontier


Odyssey of Noises (Secret Level)



Share this post

Link to post

E5M1: Aztec
E5M2: Caughtyard
E5M3: The Twilight (exit to secret level)
E5M4: The Death Domain
E5M5: The Final Frontier
E5M6: Bunker
E5M7: Odyssey of Noises
E5M8: Go 2 it
E5M9: Hunted (secret level)

Share this post

Link to post

I'd like a Ep.2 progression, which would be like this:


E5M1: Aztec

E5M2: Baron's Lair

E5M3: Abattoire

E5M4: Speed

E5M5: The Twilight (secret exit)

E5M6: The Final Frontier

E5M7: Anti-christ

E5M8: Go 2 It

E5M9: Cyberden or Hunted...either of those works.

Share this post

Link to post

I also tried to kind of explain why I chose each one.


E5M1: Well of Souls - Congo's a bit too simple; I think this is better.

E5M2: Caged - A good continuation.

E5M3: Speed - The quintessential Plutonia level.

E5M4: Slayer - A personal favorite.

E5M5: Tombstone - Another favorite.

E5M6: Antichrist - Pretty much the climax of the original difficulty-wise.

E5M7: Odyssey of Noises - A must-have.

E5M8: Go 2 it - I can't possibly not include this.

E5M9: Hunted - For the gimmick. Idk where I'd put the secret exit to here though.

Share this post

Link to post

Hmmm, I am surprised so many choose Go 2 It as a final map. But it's interesting. A primitive slaughter map instead of a clunky IoS map, nice.


And then Hunted makes sense for the secret map. It's a divisive map, you either love it or hate it, which is great for a secret map because it's skippable! I will edit the OP to make a nice list of popular choices.

Share this post

Link to post

E5M1: Congo (good starting map)

E5M2: Crypt (reasonable next map)

E5M3: Death Domain (hey if it's in PSX Final Doom in front of Onslaught, fuck it)

E5M4: Twilight (exit to secret map here)

E5M5: Speed (pretty difficult E4-styled level)

E5M6: Abbatoire (fun slaughter level)

E5M7: Tombstone (penultimate map that is quite confusing)

E5M8: Odyssey of Noises (large final level, could use hypothetical tag that is necessary upon killing cyberdemon)

E5M9: Go 2 It (fits more like a secret level, yes)

Share this post

Link to post

1: Hunted

2: Hunted

3: Hunted

4: Hunted

5: Hunted

6: Hunted

7: Hunted

8: Hunted

9: Hunted

Share this post

Link to post

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now