I was making some models of very primitive shapes, where i am replacing geometry and scenery itself with models.
Can i change the texture scaling anyhow on my model AFTER the UV map stuff is done and it's exported from blender etc?
It's like i'd like say 4x of this texture to repeat across the slanted roof.... I'm trying to merge my models seamlessly with the surrounding textures.
My hack answer at the moment is building giant textures... sure i can make a basic script but i'm ending up with a 512x512 roof texture bulging up to 100KB and imagine maybe the graphics card would prefer it the other way to.
Hi
I was making some models of very primitive shapes, where i am replacing geometry and scenery itself with models.
Can i change the texture scaling anyhow on my model AFTER the UV map stuff is done and it's exported from blender etc?
It's like i'd like say 4x of this texture to repeat across the slanted roof.... I'm trying to merge my models seamlessly with the surrounding textures.
My hack answer at the moment is building giant textures... sure i can make a basic script but i'm ending up with a 512x512 roof texture bulging up to 100KB and imagine maybe the graphics card would prefer it the other way to.
Thanks
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