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PROPHESSOR

[DRRP] DooM RPG Remake Project (v0.2.2 EAB)

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The early access beta version (v0.1.0) of DRRP is available here

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DISC.png

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Is great to see another doom rpg project. Looking forward for this one. I have one question, you mentioned dialog in two languages does that mean audio(Announcing voice) as well or only text? 

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On 11/17/2018 at 8:35 PM, Marlamir said:

I have one question, you mentioned dialog in two languages does that mean audio(Announcing voice) as well or only text? 

The project uses some voice samples from the Doom 3 game and they will be duplicated in two languages in the final version.

As for the text dialogs, our team will provide the Russian and English versions, but all the strings used in the project are in the LANGUAGE file, so that any person can translate them into their native language and send us Pull Request ;)

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Sorry if this is a really basic question, but is this turn-based like the original, or is it more the maps of the original ported into 'standard' GZDoom?

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5 hours ago, Bauul said:

Sorry if this is a really basic question, but is this turn-based like the original, or is it more the maps of the original ported into 'standard' GZDoom?

There will be 2 versions: DRRP and DRRP Classic. DRRP is a remake of maps and mechanics on GZDoom, i.e. is a real-time game, but with dialogs, rpg system and improved maps. DRRP Classic will be released in the final version and will be the full port of the original game, including turn-based.

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Posted (edited)
DRRP: Version 0.2.0 (Early Access Beta)

DRRP_EA_DISC.png.8fec58e527328b351f0dcb5d027b6319.png

 

After 2 months, we present you DRRP v0.2.0 (Early Access Beta)!

 

Innovations:

  • Now all maps are playable
  • Now monsters see in all directions.
  • Added volumetric textures using Parallax Occlusion Mapping shader
  • Now all jammed doors open with an axe
  • Added dialogs on all maps
  • Added code locks on all maps
  • Improved StatusBar
  • Added player's maximum health upgrading in the store
  • Improved texture quality
  • Added Kronos
  • Repainted character sprites replaced with original ones
  • Other: many small innovations

Fixes:

  • Fixed line breaks in the English version
  • Fixed the size and position of fire extinguisher hallons and other sprites
  • Fixed spawn monsters in all sectors
  • Fixed all found bugs with secrets in all sectors
  • Fixed all found bugs in scripts
  • Fixed duplicate tasks in notebook
  • Fixed bug with getting stuck in the portal in XHUB
  • Fixed bug with destroying inviders in SEC2
  • Other minor fixes

Read more in the list of commits

 

DOWNLOAD HERE

 

 

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Posted (edited)
DRRP: Patch 0.2.1 (Early Access Beta)

Innovations:

  • Added compass
  • Added Russian localization of technical messages notebook
  • Added Russian obituaries
  • Fire extinguisher assigned to key 0
  • Changed the balance of weapons and monsters
  • Improved the scene of the invasion in SEC2
  • Easter egg from PROPHESSOR were added to one of the sectors.

Fixes:

  • Fixed instant closing of the dialog window
  • Fixed feed mechanism for shotguns
  • Fixed Russian sector localization
  • Fixed font bug in the console in the Russian version
  • Fixed Russian localization of the item "New Game"
  • Fixed jammed doors in SEC5
  • Fixed password-protected door in SEC5
  • Fixed passwords
  • Fixed many bugs in all sectors
  • Added missed monsters in MonsterCast
  • Fixed bugs with fire (including burning monsters)
  • Unpacked ammo boxes
  • Fixed Russian localization in TITLEMAP
  • Other minor fixes

Learn more in the list of commits

Discussion of the project, as well as a bug report on our Discord server

 

DOWNLOAD PK3 HERE

Edited by PROPHESSOR : kryakozyabry =D

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DRRP: Version 0.2.2 (Early Access Beta)

 

68747470733a2f2f7374617469632e646f6f6d77

 

Big update v0.2.2EAB!

 

Innovations:

  • Added cinematic shaders, damage shaders and color correction shaders
  • Added English localization of voice messages
  • Added taking and returning weapons to SEC3 and SEC7
  • Added statistics window
  • Added earthquakes
  • Added the ability to turn off the Parallax Occlusion Mapping shader (volumetric textures)
  • Now the characters can dying
  • Added visualization of the transformations and deaths of the characters
  • More realistic opening of doors that require a keycard
  • Added new parameters in DRRP Menu
  • Cubic distortion added to helmet shader
  • Updated common Russifier

 

Fixes:

  • Fixed inconsistencies of monster levels (for example, Beholders appeared in XHUB)
  • Fixed all found bugs with code doors, including the bonus zone in XHUB
  • Fixed the number of items given by the stores
  • Fixed many bugs with Russian localization
  • Multiple fixes of scripts in SEC1
  • Fixed lava sprites
  • Fixed Ogre coloring
  • Improved SEC4 performance
  • Other minor fixes

Learn more in the list of commits

 

This version is considered to be quite playable, but we plan to correct the balance of the monsters to version v0.3.0, so, follow the news on our Discord server!

 

Discussion of the project, as well as a bug report on our Discord server

 

DOWNLOAD PK3 HERE
 

Edited by PROPHESSOR : Small format fixes

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Ooh...

It seems that activity at zero...

Version 0.2.2 EAB is already quite playable, why is the project ignored?

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Not by me! I am pretty excited of the project! But I waiting for a even more complete version to play!

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Yeah, I am also watching this. It seems very interesting, but I have no time to play much at the moment. Too much mappin‘!

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