Dirk Posted October 29, 2018 A while ago, I remember reading a suggestion from someone that there should be a "drunk" flag for the monsters, which would make them aim as if the player had picked up an invisibility sphere, to make dodging attacks a bit more difficult for people who are so used to the traditional firing patterns and instinctively know where to go. Are there any WADs/mods with this behaviour? 1 Share this post Link to post
Nevander Posted October 29, 2018 Not that I know of but you could probably make it by making a custom powerup that lasts forever and doesn't make the sprite invisible. Then run an ENTER script to give it to the player every time a map loads. 1 Share this post Link to post
Grazza Posted October 29, 2018 Or you could just make the player partially invisible: Patch File for DeHackEd v3.0 # Note: Use the pound sign ('#') to start comment lines. Doom version = 19 Patch format = 6 Thing 1 (Player) Bits = 33819654 PARTINVI.zip 0 Share this post Link to post
Dirk Posted November 2, 2018 ^I'm pretty much a complete newbie. Is there a way for me to load that file along with a WAD? 0 Share this post Link to post
VGA Posted November 2, 2018 (edited) Inside the zip is a .deh file. You load that with the other stuff. It depends on the port you use. I use the ZDL launcher which automatically uses the correct commandline. 0 Share this post Link to post